Word Traveler
In Word Traveler maken jij en je vrienden een 2-daagse reis naar een spannende nieuwe stad! Alle spelers hebben hun eigen geheime plattegrond met locaties die ze willen bezoeken en ze hebben hulp nodig van de andere spelers om ze te bereiken.
Om beurten de reiziger en de plaatselijke bewoners spelen, zullen jullie allemaal samenwerken om zo veel mogelijk van die locaties te bezoeken. Onderweg zullen jullie ook alle gouden souvenirs verzamelen die je kunt vinden.
Maar hier is het punt: Vergelijkbaar met het vragen om aanwijzingen in een vreemde taal, heb je maar een paar woorden om mee te communiceren waar je heen wilt gaan. Bon voyage!
Aantal spelers: 2 - 5
Spelduur: 20 mn
Complexiteit: 2 / 5
Speel Word Traveler en 930 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Speel Word Traveler en 930 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Samenvatting van de regels
Overview
This is a co-operative game which lasts 2 rounds
Plan Stage
The first part of each day (round) commences with a planning phase
In this phase you have a bank of words along with arrows (3 on day 1, 5 on day 2)
You also have a map of sites you'd like to visit, blue circles giving 1 point and green stars giving 2 points
Your aim during the planning stage is to clue the other players into certain sites you want to visit in that order
You start the day on the central space of the main map
Your 1st, 2nd, and 3rd arrows give the order of the sites to visit
The arrow is the direction, and the words form clues to the location
You can use as many or as few words as you wish for each location, and each card has a front and back for positive descriptors and negative descriptors (e.g. comfortable vs Not comfortable)
Each location follows on from the last, and NOT from the central square, you have moved on your journey since then
Travel Stage
One at a time, each player is out of the game whilst the remaining players try to figure out the locations the clues are suggesting
This is done by placing numbered footprints, in the assumed order, across the map then voting for whether all the team agrees
Once the active team members collectively agree on where the footprints should go, the locations are scored
It does not matter if the areas are where the main player intended, just as long as the footprints are on blue circles or green stars for them, then the team will score points accordingly
Repeat this until every player's clues have been guessed and scored
Day 2
Day 2 functions more or less the same as day 1, with a Plan Stage then a Travel stage, with a few adjustments
Firstly, the start place is now day 1's end space for that player
Secondly, each player is clueing for 5 locations instead of 3
Thirdly, a new map and new words will be provided for each player (so you can't really plan day 2 during day 1)
Game End
The game ends at the end of the second day, count up the collective points over both days and see how well you score!