Park Life
Verkoop paraplu's als het regent, ijs als het heet is, thee en koffie als het koud is, vliegers als er wind staat en maskers als het mistig is.
Park Life is een slagenspel met 5 weergebaseerde kleuren. Maar klanten zijn slim, dus alleen de handelaar met de laatste laagste prijs zal de verkoop doen. De kaart met de laagste waarde in de reeks wint de slag, maar is uiteindelijk ook minder punten waard. Je hebt ook opportuniteitskosten. Elke verkoop geeft je het gevoel dat je naar huis gaat, dus je legt extra kaarten met de beeldzijde naar beneden af als je een slag wint. Je kunt snel kleine verkopen realiseren, maar je gaat eerder naar huis dan anderen, waardoor ze de kans krijgen om in hun eentje enorme verkopen te realiseren!
Deze goed uitgebalanceerde actie-economie voor handbeheer vermijdt perfecte informatie en vult Park Life met rijke keuzes. De handelaar die aan het einde van het spel het meeste geld heeft verdiend, wint! Voor solo en coöp zijn er vaste doelen nodig om te winnen.
Aantal spelers: 1 - 8
Spelduur: 11 mn
Complexiteit: 2 / 5
Speel Park Life en 959 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Speel Park Life en 959 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Samenvatting van de regels
How to Play
1. Sale (a ‘trick’)
Starting with the first player and proceeding clockwise, each player plays a card from their hand.
2. On Suit:
The first card played and other cards matching its weather are called on suit. You don’t need to play on suit if you don’t want to!
3. Determine the Winner
The lowest valued card on suit wins the sale. Ties are won by the last player to play the lowest value on suit card.
4. The winner scores their card:
When you win a sale, you keep the card you played as points equal to its value. Place it in front of yourself.
5. Losers Discard Cards Played
Each player who lost the sale discards the card they played.
6. Winner Discards From Hand
When you win a sale, discard cards from your hand equal to the number of Discard Icons on the card you won, face down.
7. Pay what you have:
If you don’t have enough cards to discard when you win a sale, it’s okay. Simply discard the cards you have left in your hand.
8. Next Sale:
The winner of the sale goes first next sale (taking the train marker).
- If the sale’s winner now has no cards in hand, the next player clockwise with cards in hand goes first.
- Players with cards continue to play until everyone has no cards in hand.
- If everyone has no cards in their hands, proceed to scoring.
Alone?
If you’re the only player that in your hand, you play sales without competition. You must still discard cards after each sale as normal — you don’t simply win every card leftover in your hand.
Next Round:
- Shuffle the deck and discarded cards together. DO NOT SHUFFLE POINT CARDS PLAYERS WON!
- Deal each player new cards based on the chart on page 3.
- The winner of the last sale of the last round goes first.
Scoring and Winning
Sort:
After 3 rounds, players sort their numbered cards into piles of suits, with wild cards in their own pile, and then put set collecting cards aside their suit piles.
Numbers:
First sum all the points for all the numbered cards.
1x Set Cards:
Then, add the points for sets. For each 1x Set card, score 1 point for every card you won that shows a matching icon, including itself, other matching set collecting cards, and each wild card.
Neighbor Set Cards:
For each Neighbor Set card, score 1 point for every card your neighbors won that shows a matching icon, including wild cards.
Sum:
Highest score wins the game.
Tie?
If tied at the end of a game, the tied player who won the latest sale wins the game.
Solo or 2p Co-op Rules
Solo Deal:
Each round, deal yourself two hands of 12 cards. Keep each face up. Play each like different players taking turns in a circle. Each hand has its own score area.
Co-op Deal:
Each round, both players draw 12 cards. Players can’t show or talk about cards in their hand.
On Suit:
You must play on suit if able. If you don’t have a card on suit, you may play any card, but cannot win the sale.
Wilds:
Wild cards count as on suit for every suit. You may play them during any sale, but if you don’t have any other cards on suit, you must play a wild if you have one. Last tied card wins the sale.
Table Talk:
In co-op, you cannot discuss the cards you have in your hand. (Beginners may talk freely).
Winning Solo/2p Co-op
After the third round, count each player or hand’s score! The lowest score is the team’s final score.
- Score 45+ Not bad!
- Score 55+ Good job.
- Score 65+ Wow!