Unrest
Niemand kan zich herinneren wanneer het regime van het Keizerrijk begon. Mensen zeggen dat het nooit zal eindigen, dat verzet onmogelijk is... maar niemand heeft zich ooit zo voorbereid als de Rebellen. Ze hebben in het geheim gepland, inlichtingen verzameld en onenigheid gezaaid in de Districten. Het Keizerrijk heeft echter ontelbare voordelen en zal de Rebellie met alle macht bestrijden. De revolutie begint nu. In Unrest staan twee spelers tegenover elkaar in de asymmetrische strijd om de controle over vijf stadsdistricten. Kan de Rebellion zijn missies voltooien en het regime omverwerpen? Of zal het Rijk hun heerschappij voortzetten?
Aantal spelers: 2
Spelduur: 15 mn
Complexiteit: 1 / 5
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Speel Unrest en 960 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Samenvatting van de regels
Overview
Be the first to complete your side's objective
Turn
Each round is divided into a series of phases between the Rebellion and Empire player
First, the Rebellion player picks two adjacent districts and slides their Area of Interest marker between them along with 3 cards (two hidden and one revealed)
After which, the Empire uses two unique tokens to perform actions, these two are flipped face down and will remain face down for some time
Finally, the Rebellion player decides which of the two districts marked by the Area of Interest token each card will actually be assigned to, these can be the same or different but stay in their current form (hidden or revealed)
Round End
First, check for Liberation, if a district contains cards that meet the criteria on a Mission card, reveal hidden cards until this is the truth then discard the cards, the district, and the mission. After which, slide the districts to fill the gap so the adjacent districts are now adjacent to each other.
If the Empire has exhausted all their actions, they all flip to active. If at least 2 are still active, none of the used ones are flipped.
Rebellion Cards & Empire Tokens
The Rebellion player has value 2-6 in 4 suits, as well as 4 Misdirection cards which are useless to Missions but may throw the Empire player off
The Empire player has 4 unique tokens as such:
Surveil - Reveal a hidden card
Destroy - Discard a card but keep its status (hidden or revealed)
Reroute - Move a card and keep its status (hidden or revealed)
Blockade - Prevent cards from being added to that district
Game End
If the Rebellion player liberates THREE districts, they win!
If the Rebellion player needs to draw new cards for a new round, but there are not at least 3 to take, there is a Final Encounter
The Rebellion player takes all the cards available in the deck (if any)
Cards played are not played to an Area of Interest, instead they are played in a neutral space, after the Empire player takes their turn, the Rebellion Player can assign these final cards to any district they wish
If the Rebellion player now liberates three districts, they win!
Otherwise, the Empire player wins.