Sagani
Welkom bij Sagani, waar het bereiken van harmonie tussen de natuurlijke elementen van Aarde, Water, Lucht en Vuur het centrale doel is van de geesten die deze wereld bevolken.
Deze geesten besteden het meeste van hun tijd in hun schipachtige woningen.
Maar wanneer de elementen in balans worden gebracht, komen de geesten uit hun schepen en tonen ze zich in hun volledige vorm.
Elke geest vertegenwoordigt één van de vier elementen en beïnvloed de harmonie tussen hen.
In Sagani worden de geesten volledig zichtbaar, terwijl jij en je tegenstanders deze kleurrijke, harmonieuze wereld creëren door jullie Geluidsschijven in te zetten.
Elke geest die zichzelf toont brengt je ook een stap dichter bij de overwinning.
Aantal spelers: 1 - 4
Spelduur: 22 mn
Complexiteit: 3 / 5
Speel Sagani en 959 andere spellen online.
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Met je vrienden en duizenden spelers van over de hele wereld.
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Speel Sagani en 959 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Samenvatting van de regels
Overview
Each tile is one of four colors (four elements). Each tile has arrows in the same four colors. The aim is to places tiles so the arrows correctly point to tiles in matching colors -- without having too many incomplete
Turn
On your turn, take a tile and place it in your area abutting pre-existing ones in whichever orientation you wish
If there's only one tile left, you can choose to take it or put it into Intermezzo and take the one at the top of the draw deck
Stack "sound discs" on the new tile equal to the number of arrows it displays. If you do not have enough sound discs, the remaining must be made up of "cacophony discs" (which are bad and cost negative 2 points)
An arrow is fulfilled when it points to a tile of the same color as itself (this doesn't have to be adjacent directly, just in that required line of sight). When this happens, a sound disc moves onto the arrow to show it is fulfilled. If all the arrows on a tile are now covered, this tile is complete and now scores. Take back all the Discs from it and flip it.
Check if Intermezzo is now full or not (4 tiles). If Intermezzo is full, each player can take one tile from those available. Players get to claim tiles in reverse order of "harmony" score. If no one takes anything, all are discarded.
After this, check the Offer Display, if there are 0 tiles, refill with 5, otherwise they stay as they are
Game End
The game ends when someone reaches or exceeds 75/60/45 points in a 2/3/4 player game
Keep going until all players have had an equal number of turns
Whoever has the most points after this wins
If there's a tie, the player who reached that many points first (i.e. is lower in the stack) wins