The Lady and the Tiger (Doors)
The Lady and the Tiger is vijf spellen in één!
Geïnspireerd door het klassieke korte verhaal 'The Lady or the Tiger?' van Frank R. Stockton biedt elk spel een unieke ervaring. Vijf geweldige spellen, verpakt in slechts achttien unieke kaarten!
Met schitterende, suggestieve kunst van Tania Walker, is The Lady and the Tiger perfect voor koppels, gezinnen, dames, tijgers en iedereen die van blufspellen houdt.
(Momenteel is Doors de enige spelvariant die voor BoardGameArena is gemaakt.)
Doors is een deductiespel voor 2 spelers van Peter C. Hayward.
Aantal spelers: 2
Spelduur: 8 mn
Complexiteit: 1 / 5
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Speel The Lady and the Tiger (Doors) en 963 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Samenvatting van de regels
DOORS
He was safe in his choice, for he knew
that the lady was in number two.
When he burst through her door,
he found out by the roar,
that tigers can be ladies too.
--Tom Lang
Objective
To win, be the first player to earn 10 gems. Gems are earned by guessing your opponent’s identity, being guessed incorrectly, or scoring a set of cards which match your identity.
SETUP
One player is the Collector, the other player is the Guesser.
Each player is secretly dealt one of 4 identity cards: Red Lady, Blue Lady, Red Tiger, or Blue Tiger.
The Collector goes first.
COLLECTOR
Choose one card.
If you have a set of 4 cards matching your identity, reveal your Role and score 6 gems.
(Example: If you are the Red Lady, you will score 6 gems upon acquiring either 4 Red cards or 4 Ladies.)
GUESSER
Discard one card from the display.
You may then: (a) Guess your opponent's identity. (b) Match a set. (c) Pass.
(You may choose to guess or match a set before discarding.)
Guessing
You may guess Color or Role or both,
- Guess Color or Role: 1 gem
- Guess Color and Role: 5 gems
- Guess incorrectly: Collector scores 4 gems
Match a set
You may match a set from the Collector's cards. If the Collector has a set of four cards matching either your Color or your Role, you may reveal your identity and score 2 gems.
(Example: You are the Blue Tiger. If the Collector has collected either 4 blue cards or 4 Tigers, you may reveal your identity and score 2 gems.)
Pass
Play passes to the Collector.
If the Deck runs out, the Guesser scores 3 gems.
Score Summary
Collector scores 6 gems for 4 matching cards they play of one of the attributes i.e. 4 colour or 4 beings, 4 gems for guesser guessing incorrectly
Guesser scores 5 gems for guessing correctly all elements, 1 gem for guessing correctly 1 element (if only guessing 1 element), 2 gems for matching their card with 4 of the collector's played ones, 3 gems for letting the deck run out
Contest End
Each Contest (round) ends when either player scores gems. A new Contest begins, and each player is given a new identity.
Game End
The first player to score 10 gems wins!