Inside Job
Agenten werken samen om missies te voltooien en geheime koffers te verzamelen, maar wie is “De Inflitrant”?
Jullie zijn een groep geheim agenten en moeten samenwerken om jullie missies te voltooien. Maar pas op! Er verstopt zich een infiltrant tussen jullie, die bij elke beurt saboteert en onderweg geheime informatie verzamelt. In dit (grotendeels) coöperatieve slagenspel neemt iedere speler een geheime rol aan. Wie gedraagt zich verdacht? Wie kun je vertrouwen? Voltooi een missie met elke slag en ontdek wie de infiltrant is.
Een (grotendeels) coöperatief slagenspel voor groepen van drie tot vijf spelers.
Elke speler neemt de rol aan van geheim agent die belast is met verschillende missies, behalve dat er één infiltrant zich onder jullie verbergt, klaar om jullie inspanningen te dwarsbomen!
Kun jij je missies voltooien, ondanks de geheime saboteur, of zal de infiltrant jullie allemaal te slim af zijn?
Leuk, vermakelijk partyspel met hoge herspeelbaarheid en varianten om complexiteit toe te voegen.
Geweldig voor fans van sociale deductie, rollenspellen of mysteriespellen.
Aantal spelers: 3 - 5
Spelduur: 14 mn
Complexiteit: 1 / 5
Speel Inside Job en 958 andere spellen online.
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Met je vrienden en duizenden spelers van over de hele wereld.
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Speel Inside Job en 958 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Samenvatting van de regels
Overview
If you are an Insider, try to collect a set amount of Intel without being caught by the other players, if you are an Agent then try to get through a certain number of Tricks with special conditions met
Core Concepts
The start player plays a single card as a lead suit
The followers must play to Suit if possible, but otherwise can play any card
The Insider may play any card EVEN if they have a suit card
The player who played the highest value in the lead Suit wins the trick
However, each Mission will determine a Trump suit, if a player plays a Trump then they win instead of the Lead Suit, if multiple play Trump then the highest Trump wins
Turn
The start player first draws 2 Mission cards privately, selecting one to play and the other to discard in secret
The central area of a Mission dictates what must be done to win the mission, the lower area shows the Trump suit
After the Mission is selected, the start player commences the trick
Whoever wins the trick, gains 1 Intel
If the mission Succeeded, retain it as a completed mission card
If the mission Failed, return it to the box as a failure
Before moving on to a new trick, check whether either side has won
If a player collects enough Intel required for the Insider to win but is NOT the insider, they flip their role card over to show they are an Agent (If playing with it, this also stops that player from using Wagers)
Game Ends
In a 3/4/5 player game
The Agents win if they complete 9/7/6 Missions
The Insider wins if they obtain 6/5/4 Intel
If neither of these occur by the end of the final trick (2/2/1 cards remaining in hand), the group votes on who the Insider is, if they are correct then Agents win, if incorrect then the Insider wins (you cannot vote for yourself, nor can you vote for someone whose role has been revealed via an effect)
If both win conditions occur in the same round, the Insider wins
Wagers and Special Roles and Risky
Once you feel comfortable, you can introduce Wagers &/or Special Roles &/or Risky
Wagers cannot be taken by the start player or anyone with a revealed role
To Wager, place an Intel token on your played card, this makes it the Trump suit regardless of what it actually is
Whoever wins the trick will gain all Intel Wagered
If there is a tie, because both the real trump card and the Wagered card share the same value, the card which was played later in the round wins
Special Roles require a 4 or 5 player count
All Special Roles in a given game are known before dealing them secretly
If you use the Professional then you do NOT use the normal Insider
It is generally recommended to only have one or two special roles, the rest being normal Agents/insider
Risky introduces four Missions which lean towards aiding the Insider and are shuffled into the regular deck