Catan The Settlers of Catan, Die Siedler von Catan, Les Colons de Catane
Voor het eerst in 1995 in Duitsland gepubliceerd als Die Siedler von CATAN, daarna in 1996 in het Engels als The Settlers of CATAN, vierde CATAN in 2020 zijn 25e verjaardag.
Om het spel te beginnen, bouw je het spelbord op met hexagonale terreintegels. Catan wordt geboren - een mooi eiland met bergen, weiden, heuvels, akkers en bossen, omringd door de zee.
Ieder van jullie plaatst twee kleine huizen op plekken waar drie terreintegels tegen elkaar liggen. Dat zijn jullie begindorpen.
En zo begint het. De startspeler gooit twee dobbelstenen. Een "11"! Elke terreintegel is gemarkeerd met een getal. Elke speler die een dorp bezit grenzend aan een terreintegel gemarkeerd met het geworpen getal ontvangt een grondstof die door deze tegel wordt geproduceerd. Heuvels produceren klei, bossen produceren hout, bergen produceren erts, akkers produceren graan en weiden produceren wol.
Je gebruikt deze grondstoffen om uit te breiden in Catan: je bouwt wegen en nieuwe nederzettingen of waardeert je bestaande nederzettingen op naar steden. Een weg kost bijvoorbeeld 1 steen en 1 hout. Als je de nodige grondstoffen niet hebt, kun je deze verkrijgen door te handelen met je tegenstanders.
Elk dorp is 1 overwinningspunt waard en elke stad is 2 overwinningspunten waard. Als je slim uitbreidt, ben je misschien de eerste speler die 10 overwinningspunten behaalt en zo het spel wint!
Aantal spelers: 3 - 4
Spelduur: 42 mn
Complexiteit: 2 / 5
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Speel Catan en 586 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.

Samenvatting van de regels
Objective
Get resources to buy various buildings and development cards, so that you can be the first player to reach 10 points.
Setup
- The board consists of hills (brick), forest (lumber), mountains (ore), fields (grain), pasture (wool) and a desert (nothing) at random places.
- Each terrain except the desert has a number of 2-12 on it. The desert starts with the robber on it.
- Each player places 2 settlements and 1 road next to each settlement on the board, then they receive resources for each terrain around the second settlement.
Gameplay
Rolling for resource production (obligatory): On your turn, roll 2 dice and calculate the sum.
- The terrains with that number produce resources for all players who have settlements or cities next to them (if the robber isn't blocking them): 1 resource per settlement and 2 per city.
- If you roll a 7, no one gets any resources and players with 8 resources or more must discard half of them (rounded down). You must move the robber to a new terrain and steal 1 random resource from a player who has a settlement or city next to that terrain.
Trading (optional): during your turn you can trade resources
- with all other players (domestic trade)
- with the bank (maritime trade) at the standard rate of 4 identical resources for 1 or at a preferential rate of a harbour if you have a settlement next to it.
Building (optional): finally, you can build roads and settlements, upgrade settlements to cities or purchase a development card by paying the resources needed.
- roads must connect to the initial settlements and cost 1 brick + 1 lumber (worth 0 points)
- settlements must be connected by roads to existing settlements (except at start) and cost 1 brick + 1 lumber + 1 wool + 1 grain (worth 1 point)
- cities replace an existing settlement and cost 3 ore + 2 grain (worth 2 points)
- development cards cost 1 ore + 1 wool + 1 grain and include
- 14 knight cards that allow to move the robber to another terrain and steal a resource
- 2 road building cards allowing extra roads to be built
- 2 year of plenty cards providing two free resources of choice
- 2 monopoly cards giving all other players that help gathering resources or building roads
- 5 victory point cards
You can play a development card at any time during your turn, even before rolling the dice, as long as it was bought on a previous turn and is not a victory card.
Scoring
- Settlements: each is worth 1 victory point.
- Cities: each is worth 2 victory points.
- Victory point cards: some development cards are worth 1 victory point. They are kept hidden until you have sufficent points to win.
- Largest army: the player who has played the most knight cards at any time (at least 3) gets the largest army card which is worth 2 points.
- Longest road: the player with the longest continuous road at any time (at least 5 segments) gets the longest road card which is worth 2 points.
If there is a tie, the original owner keeps the achievement cards.
End of game
When you have 10 or more victory points during your turn (including victory points cards), reveal them and the game ends with your victory.