The Battle for Hill 218
The Battle for Hill 218 is een snel tactisch spel voor twee spelers. Zet je eenheden in, onderhoud je aanvoerlijnen en val de vijand aan terwijl je vecht voor controle over Hill 218.
Of je nu de strijdkrachten van de vijand bestookt met artillerie, de vijand onderdrukt met zware wapens of speciale troepen in de rug van de vijand beweegt, het doel is simpel: bezet de vijandelijke basis en je wint.
Genomineerd voor 2008 Golden Geek Beste Kaartspel en Beste 2-Speler Bordspel
Aantal spelers: 2
Spelduur: 10 mn
Complexiteit: 1 / 5
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Gratis.
Speel The Battle for Hill 218 en 1003 andere spellen online.
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Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Samenvatting van de regels
Deck
- 7 Infantry
- 5 Heavy Weapons
- 3 Special Forces
- 3 Tanks
- 3 Artillery
- 3 Paratroopers
- 2 Air Strikes
Set Up
- 1) Each player receives 5 unit cards from deck.
- 2) Each player discards 2 cards to the bottom of their deck and keeps 3.
- 3) Each player begins with 2 Air Strike cards.
Player's Turn
- 1) Draw 2 cards from your deck (unless no more cards available).
- 2) Play 2 cards.
(For the first player's first turn, only draw 1 and play 1.)
When you play an Air Strike, simply remove any opponent's unit from the board.
Supply
When you play a unit, it must be supplied. A unit is supplied if either:
- 1) The unit is IN your base.
- 2) The unit can trace a supply line (through other friendly units) back to your base. (Aside from Paratroopers, you can only place units where the game tells you that you can.)
There are two exceptions:
- a) Special Forces are supplied by diagonally adjacent units.
- b) Paratroopers can be placed anywhere (other than in opponent's base). They "supply" themselves. Note: A Paratrooper cannot supply your other units unless it has a supply line back to your base.
Attack
Units can ONLY attack immediately after being placed. Two stipulations:
- 1) There must be an enemy unit in attack range.
- 2) The unit you want to attack must also have ANOTHER friendly unit for which the enemy unit is in "Support" range. To say this another way, you must attack an enemy unit with TWO of your units -- the unit you are placing has the enemy in their "Attack" range AND another friendly unit has the enemy within their "Support" range. If you get this wrong and don't have another supporting unit, the unit you place won't be able to attack.
The exceptions are Tank and Artillery, which do not need support to kill an enemy in range. (Notice the attack icon on their cards is different, showing a little flame icon.)
Game End
- When a player places a unit in opponent's base, they win the game immediately.
- If both players have no cards in hand nor in deck, the game ends, and the player with the most units in play wins.