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#48800: "Skip player choice to return to camp until at least one artifact or hazard is drawn"
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Suggestie: volgens mij zou het volgende de implementatie van dit spel enorm verbeteren
Gedetailleerde beschrijving
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
There is no reason to ask players whether they want to return to camp or not when there have been no artifacts or hazards drawn.
Example: if the first four draws in a round are all gem cards, all it does is postpone any actual gameplay by asking players whether they want to return to camp for each card drawn.
At the very least, add a toggle we can use for the option.• Welke browser gebruik je?
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Rapportgeschiedenis
19 sep 2021 16:10 •
Tybus913 • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
21 sep 2021 15:27 • I'd like to amend my report, as I was not clear on the rules. I was not aware that those who returned to camp split the leftover gems for that round. However, if not already implemented, my suggestion could still be helpful for those same situations, but only if there are no leftover gems.
Bryant • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
10 nov 2021 18:26 • I voted this up, but with the amendment that we can have a player preference to autoskip if there are no gems or artifacts out. For instance, the first draw or two of a round are hazards, it would automatically explore as there is nothing to gain by returning to camp.
FSKFSK • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
22 jan 2022 19:13 • I thought this was a different proposal. If the first card draw is a hazard, there is no reason to ask players if they want to return to camp (as they would score zero).
Players should not be asked to return to camp until the first non-hazard is draw. It even says in the rules to skip the "return to camp" phase if a hazard is drawn first.
Players should not be asked to return to camp until the first non-hazard is draw. It even says in the rules to skip the "return to camp" phase if a hazard is drawn first.
bananasplay • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
9 sep 2023 12:31 • The implementation should never decide for players, but a player toggle for this functionality would be very welcome.
JCase16 • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
24 jul 2024 18:09 • There should be a temporary toggle to say "stay in temple until next gem/artifact card is drawn". When it is drawn then the toggle gets deselected and you would have to toggle it again. There should also be one that says "stay in temple until a hazard card is drawn". So if you have no plans to leave until a bad card is drawn then you can toggle that.
The game SHOULD decide for you if only hazards have been drawn in a round. It should auto play until a good card is flipped. Not having this is simply a waste of time and really can drag games in turn based mode.
The game SHOULD decide for you if only hazards have been drawn in a round. It should auto play until a good card is flipped. Not having this is simply a waste of time and really can drag games in turn based mode.
itsmercury • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
16 feb 2025 14:25 • This is not a good rule. Especially when playing with a large number of players. A lot of times there will be plenty of gems on the table without any hazard/artifacts even showing up. A player could potentially gamble and risk leaving early with a high number of gems while the others try to stay and split between smaller numbers. This would take the power of choice from players.
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Gelieve hier alle informatie toe te voegen die relevant is om deze bug te reproduceren of jouw suggestie te begrijpen:
- Andere tafel ID / zet ID
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