#35239: "Make "Skip Turn" / Expel a Timed-out player a Concensus Decision of All Remaining Players."
Wat is er gebeurd? Selecteer uit het onderstaande
Wat is er gebeurd? Selecteer uit het onderstaande
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Gedetailleerde beschrijving
• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
• Welke browser gebruik je?
Google Chrome v88
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
• Welke browser gebruik je?
Google Chrome v88
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Welke browser gebruik je?
Google Chrome v88
• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Welke browser gebruik je?
Google Chrome v88
• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
• Welke browser gebruik je?
Google Chrome v88
• Welke spelactie wilde je uitvoeren?
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Wat probeerde je te doen om deze spelactie te laten optreden?
• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v88
• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v88
• Beschrijf alsjeblieft het probleem met de beeldweergave. Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Welke browser gebruik je?
Google Chrome v88
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
• Welke browser gebruik je?
Google Chrome v88
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
In a multi-player game, when a player has timed-out on their turn, make it a majority consensus decision by the remaining players whether or not to "Skip" the player's turn, thus expelling them. This would be in keeping with the "Abandon" game choice, or turning a real-time game to turn-based, which already both require group agreement to proceed.
This would prevent one impatient and/or less experienced player from deciding for everyone else, and potentially prematurely end a game, perhaps costing a known reliable player from being unfairly punished and deducted elo and karma points.• Welke browser gebruik je?
Google Chrome v88
Rapportgeschiedenis
Table 151809156
Move 109.
The Dice Forge game became blocked and could not advance because "The First Titan" card had a bug. Brocconel informed the other players through the game chat that the game had glitched, and had attempted refreshing with F5 several times. Finally, Brocconel clicked on the suggestion to abandon the game, due to the block.
A less-experienced player (Tomsawer) chose to skip and expel Brocconel, rather than agree to abandon the blocked game.
Brocconel's ELO at the start of the game was 501. Because Tomsawer singularly chose to skip Brocconel's turn, rather than abandon the game (which the two other players were agreeable to). Brocconel lost 42 points in ELO. This was very unfair, as Brocconel was actively attempting to play the turn, and constantly communicating with the group about the blocked situation.
Especially in real-time games I don't like to be forced to wait forever.
If you want to avoid such situations then simply play with "slow" setting or "friendly mode". Why should anyone play normal or even fast speed when each player can play as slow as he likes? Imagine you have two buddies at your table, then it would effectively be a "friendly game" except you can't leave without penalty.
"Change to turn based" is a completely different matter. Everyone at a real-time table decided to play real-time. Therefore everyone must agree to change that.
Likewise, plenty of situations where people kick out a player out-of-time if it looks like they're about to lose, but they know that by kicking someone else out that can scam themselves a win.
Tournament with players from Australia, USA and Europe.
Turn-based.
I was expelled for a 16min delay.
In this case, it feels like downright cheating.
If one player breaks the contract for how long they are taking, they are breaking the contract for how long it takes to play and it should only take one player's opinion to say they are no longer interested in playing.
If you join a game, you play BY THE RULES of the given game, time limit per move being one of them.
If you go over your time limit, you are cheating (yes, even for one minute. Rules are rules: non-negotioable).
If you have a problem IRL, just use a time-joker.
If you know you're not gonna be able to play for a while, just don't join a game (a warning is displayed every time you join to estimate - generously - the time it's going to take).
So many players tag along games with a high number of moves per day and then go afk for 3 days.
So many players timeout SEVERAL times in just a couple of days.
So many players think they have the right to have more thinking time than others, while it's not fair.
Turn-based players plan their games in advance.
If I know I have time ahead of me, I won't skip someone.
But if I know that I cannot personnaly afford to wait one more day, then I need the ability to skip the douchebag who is not playing by the rules. Otherwise I'm going to ruin my schedule.
With this suggestion, if someone just plain refuse to expel another player, then what? The games drags on forever? You and your friend can now take hostage other players in a game, and then wait for you to be in vacations to skip them?
This suggestion makes absolutely no sense.
All I read here is people being mad for being late to play by the rules they had previously commited to play by.
I don't know how exactly, I ended-up with -36hrs (but I work on my computer and the window is always open).
Then I went back to -16hrs.
I only got kicked out when I started to win (Catan #540257492): that is the issue.
WHAT ABOUT NOT BEING ABLE TO KICK OUT THE PERSON WHO IS WINNING BEFORE REACHING -48hrs?
I only play fast past games. The social contract that you are agreeing to when playing is that you will take seconds per turn with a couple of minutes total contingency (need to answer the phone?). I'm choosing to play a quick game, I have other things to do when I'm done (maybe playing other games). I don't want to sit waiting, not knowing for how long, in my leisure time.
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.