#27692: "Game didn't end automatically when it should"
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# | Status | Votes | Game | Type | Title | Last update |
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Gedetailleerde beschrijving
• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
The game should end automatically if (before the deck is over) there is no more cards that can be played - in the players hand nor in the deck.• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
Move 77 is the last playable played, all other on the discard pile. End if the game is move 84/85 - so many actions required from players that already ended the game...• Welke browser gebruik je?
Google Chrome v86
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
The game should end automatically if (before the deck is over) there is no more cards that can be played - in the players hand nor in the deck.• Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
Move 77 is the last playable played, all other on the discard pile. End if the game is move 84/85 - so many actions required from players that already ended the game...• Welke browser gebruik je?
Google Chrome v86
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
The game should end automatically if (before the deck is over) there is no more cards that can be played - in the players hand nor in the deck.• Welke browser gebruik je?
Google Chrome v86
• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
The game should end automatically if (before the deck is over) there is no more cards that can be played - in the players hand nor in the deck.• Welke browser gebruik je?
Google Chrome v86
• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
The game should end automatically if (before the deck is over) there is no more cards that can be played - in the players hand nor in the deck.• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
Move 77 is the last playable played, all other on the discard pile. End if the game is move 84/85 - so many actions required from players that already ended the game...• Welke browser gebruik je?
Google Chrome v86
• Welke spelactie wilde je uitvoeren?
The game should end automatically if (before the deck is over) there is no more cards that can be played - in the players hand nor in the deck.• Wat probeerde je te doen om deze spelactie te laten optreden?
Move 77 is the last playable played, all other on the discard pile. End if the game is move 84/85 - so many actions required from players that already ended the game...• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v86
• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
The game should end automatically if (before the deck is over) there is no more cards that can be played - in the players hand nor in the deck.• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
Move 77 is the last playable played, all other on the discard pile. End if the game is move 84/85 - so many actions required from players that already ended the game...• Welke browser gebruik je?
Google Chrome v86
• Beschrijf alsjeblieft het probleem met de beeldweergave. Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
The game should end automatically if (before the deck is over) there is no more cards that can be played - in the players hand nor in the deck.• Welke browser gebruik je?
Google Chrome v86
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
The game should end automatically if (before the deck is over) there is no more cards that can be played - in the players hand nor in the deck.• Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
Move 77 is the last playable played, all other on the discard pile. End if the game is move 84/85 - so many actions required from players that already ended the game...• Welke browser gebruik je?
Google Chrome v86
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
The game should end automatically if (before the deck is over) there is no more cards that can be played - in the players hand nor in the deck.• Welke browser gebruik je?
Google Chrome v86
Rapportgeschiedenis
Example: i had a game where 2 black was in discard pile, so 1 black couldn't be played. so we needed to finish the deck forcibly. Link to table: boardgamearena.com/table?table=121936178
Black powder again (and 5 Flamboyant), maybe it's the cause.
1) If flamboyants are off (and double discard on cards needed eg same situations as previous interface)
2) The flamboyants to play immediately a card from the deck or add to draw pile a card from the discard pile have been played + double discard or max score reached
Flamboyant and Black Powder active : we lost two 5 and the 1 black.
The partie not ends alone, although we have no more cards to play (last card played was a 5 Flamboyant which allow to clue a color - the game didn't end after the clue).
It most likely has to do with the check for playable cards left being implemented incorrectly for black powder cards. (Relatedly, black cards should be arranged in reverse order in the discard pile from 5 to 1)
Besides considering the reverse order for black powder cards, there is no additional rule necessary to check for the premature end of the game (flamboyants can be completely ignored, see below).
@aquarelle: These rules are not necessary because there has to be a playable card left in order to trigger a flamboyant. Therefore, no playable card being left in the deck or on any player's hand implies that there is no chance of recovery left.
I was playing the Black Powder variant, and the game end did not trigger when all playable Black Powder cards had been played.
Screenshot: imgur.com/a/rFIJIPt
Table 127062781 / Move 85
boardgamearena.com/archive/replay/201126-0918/?table=127062781&player=84145696&comments=84859130;&goto=85
I also reviewed the previous few games in the Report History above and found that the game end did not trigger for the same set of game conditions: all playable black powder cards had been played.
Table: 123920328 / Move: 92
boardgamearena.com/archive/replay/201112-0929/?table=123920328&player=84730882&comments=84859130;&goto=92
Table: 124656997 / Move 72
boardgamearena.com/archive/replay/201112-0929/?table=124656997&player=84286214&comments=84859130;&goto=72
Table 124463931 / Move 87
boardgamearena.com/archive/replay/201112-0929/?table=124463931&player=87228878&comments=84859130;&goto=87
imgur.com/a/APd1tfk
Table: 127418165 / Move 95
boardgamearena.com/archive/replay/201127-1050/?table=127418165&player=84859130&comments=84859130;&goto=95
To end the game we had to discard until there was no more cards in the deck and no more move alowed...
Playing with Avalanche of Colors and Black Powder, but Flamboyants OFF.
We had no point-gaining moves left to play toward the end of the game (I think around move 93), but the game did not immediately end so we still had to continue playing. This wasn't a big deal since we didn't have many cards left, but it seemed like an improvement/bug to report, and sure enough we found this thread existed too.
2 games, whith discard of the 1 black : did not end when all the 5 are played and the black from 5 to 2. We should end remaining cards and the last turn :
boardgamearena.com/table?table=152361784
boardgamearena.com/table?table=152363690
Only whith black cards, when it's a 5 that has been discard and if black cards are all played, the game is ending.
boardgamearena.com/4/hanabi?table=152925080
Was in normal multicolor
Same problem : all colored 5s had been played and two black cards could be played but the game ended prematurely
Probably not a coincidence, that our Black stack was at 5. But 4 and 3 were still in our hands and ready to play.
Looks like the code is at some point checking whether the stacks are at 5 without regard to the fact that black is played backwards.
boardgamearena.com/5/hanabi?table=167586125
boardgamearena.com/6/hanabi?table=181213165
boardgamearena.com/4/hanabi?table=227823374
boardgamearena.com/1/hanabi?table=229289516
The weird thing about this is that the algorithm for deciding whether or not to end the game prematurely should be independent from whether or not flamboyants are on. As soon as no more cards can be played, there is also no more chance to trigger a flamboyant. Thus, if you only take that part of the code that is executed without flamboyants and apply it to every game, the bug should be fixed.
settings: avalanche/black/flamboyants on
final situation: have k4 and k3 to play before game should end, but both k2s were discarded so the moment the last playable 5 went on the game ended
boardgamearena.com/4/hanabi?table=243488440
boardgamearena.com/9/hanabi?table=253117729&replayFrom=82
Game ends after k5 played while we still had k4 in hand.
But games like the ones Silene pointed out are a serious issue.
Game ends despite PLAYABLE cards still beeing in hands (and deck isn't empty).
THIS is much more important than having to skip a few turns discarding or giving useless clues !
A shame cause it was so satisfying, then so devasting to feel as a newer player lol.
see moves 93-94
Hypothesis for root cause: This game and discussion above makes it look like the root cause could be that the code that checks for end game isn't aware of black cards going in different order. Behaviour was consistent with "one black card has been played, therefore next playable card is black two, and that's still in somebody's hand", when correct would have been "one black card has been played, therefore the next playable card is black 4, and that's no longer available"
We lost both k4 early in game, then the game didn't end when we had no playable cards. Finally ended when player discarded the final k2.
I think that the game rules are looking for k1 > k5, (like with all other colours) rather than k5 > k1.
As a fix, maybe code k1-5 to work the same way as other colours, but point to the sprites in reverse?
after move 90 no more card available - game don't stop until deck is empty .
maybe link with 1 black
here again, 2*4bk were in trash and the game didn't end
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.