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#17489: "Two of the same danger comes too often"
Waarover gaat dit rapport?
Wat is er gebeurd? Selecteer uit het onderstaande
Regels: een spelregel werd niet gerespecteerd
Gedetailleerde beschrijving
• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
The randomness of the drawn cards.• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
No. General implementation.• Welke browser gebruik je?
Mozilla v5
Rapportgeschiedenis
Kallsup • Bug is nog niet gereproduceerd door de ontwikkelaars:
16 mei 2020 23:49 • On bga, the frequency of the hazard cards comes up too often compared to what the probabilites should be. It also differs very much from when the physical game is played, I have been told by multiple people who have played it in real life.
Seems like the shuffling/drawing of the deck is wrongly implemented.
Seems like the shuffling/drawing of the deck is wrongly implemented.
jjcf89 • Bug is nog niet gereproduceerd door de ontwikkelaars:
3 nov 2020 6:08 • boardgamearena.com/faq?anchor=faq_playing_random
> For card shuffling, we use the PHP method 'shuffle', based on the 'Mersenne Twister' algorithm used by most online Poker websites.
> For card shuffling, we use the PHP method 'shuffle', based on the 'Mersenne Twister' algorithm used by most online Poker websites.
wayniackc • Bug is nog niet gereproduceerd door de ontwikkelaars:
22 dec 2020 3:30 • I was going to report the same thing, but I think this game is definitely broken.
It's a small sample size, maybe 10-15 games, but I've been tracking the percentage of drawing a card that will fail the expedition. Basically I'll take the number of cards that will cause us to fail (for example let's say it's round 1 and the cards are gems - snake - gems - mummy - gems that's 4 cards that will fail it - 2 mummies, 2 snakes.) and then divide that by the number of available cards. Doing that, the percent chance to draw a failing card never gets higher than around 17-20%. Again, small sample size, but it's EXTREMELY RARE to get much higher than 25% chance to draw a failing card. It has happened maybe once since I've been tracking it.
It's a small sample size, maybe 10-15 games, but I've been tracking the percentage of drawing a card that will fail the expedition. Basically I'll take the number of cards that will cause us to fail (for example let's say it's round 1 and the cards are gems - snake - gems - mummy - gems that's 4 cards that will fail it - 2 mummies, 2 snakes.) and then divide that by the number of available cards. Doing that, the percent chance to draw a failing card never gets higher than around 17-20%. Again, small sample size, but it's EXTREMELY RARE to get much higher than 25% chance to draw a failing card. It has happened maybe once since I've been tracking it.
Min2905 • Bug is nog niet gereproduceerd door de ontwikkelaars:
31 dec 2020 16:19 • At our last game we had 5 cards of mummy. We counted them, because we got the first two very quick.
In the game should be only 3.
In the game should be only 3.
Dit rapport aanvullen
Gelieve hier alle informatie toe te voegen die relevant is om deze bug te reproduceren of jouw suggestie te begrijpen:
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.