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Ticket to Ride: Europe rapporten
#129385: "It is possible to see other players' destinations by inspecting the websocket connection"
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Wat is er gebeurd? Selecteer uit het onderstaande
Regels: een spelregel werd niet gerespecteerd
Gedetailleerde beschrijving
⢠Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
Each player's destinations should only be made known to them.⢠Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
It is visible on game replay, and also visible when playing a new game.
How to reproduce:
1. Start/Join a new game.
2. Open the Chrome devtools to the Network tab.
3. Refresh the game webpage.
4. Find the websocket connection that contains moves (websocket connections are easily identified by status code 101 (protocol upgrade); there should be two websockets and the one that contains moves is the second one).
5. Click on it to look at the incoming websocket packets.
6. Keep some destinations using the game UI.
7. Observe that a websocket packet will be received containing some JSON, which contains `\"type\":\"destinationsPicked\"`. This same packet also contains the pairs of cities that form each destination you picked. They look like `\"from\":6,\"to\":31`, where "6" and "31" will be replaced by the actual destinations you picked. These numbers are the cities on the map. While it isn't possible to match numbers to cities right now, it is possible once you have played enough games.
8. Go back to step 1, and repeat until you have figured out which destination each number refers to.
9. Go back to step 1, but now observe that for step 7, you actually receive a packet anytime any player chooses their cards, and the packet contains the player's username as well as the destinations that they have to connect.
Now I have not built a game on BGA before, but a quick read of boardgamearena.com/doc/Tutorial_hearts suggests that it is possible to notify just one player (to tell them their private information). If that is implementable, it should be implemented to prevent cheating.⢠Welke browser gebruik je?
Google Chrome v126
Rapportgeschiedenis
btzy ⢠Bug is nog niet gereproduceerd door de ontwikkelaars:
3 jul 2024 19:37 ⢠I'm not sure if this is the right place to submit this bug report due to its sensitivity, but since I can't find any way to contact the dev of this game directly, I have to submit it here. If this is a real bug, it would effectively make all competitive play / tournaments unfair.
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Gelieve hier alle informatie toe te voegen die relevant is om deze bug te reproduceren of jouw suggestie te begrijpen:
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiĂŤren en hier plakken.