Through the Ages: A New Story of Civilization TTA
Dit is je kans om geschiedenis te schrijven! Je begint met een kleine stam en de wil om een grote beschaving op te bouwen.
Breid je boerderijen en mijnen uit om de grondstoffen te krijgen om je steden te bouwen. Dit legt de basis voor technologische vooruitgang, betere regeringen en grote wonderen.
Kies wijze leiders wiens nalatenschap jouw volk naar grootheid zal leiden. Versterk je leger om je grenzen te beschermen en je territorium uit te breiden. En maak geschiedenis met je politieke vaardigheden.
Welk verhaal ga je vertellen?
Aantal spelers: 2 - 4
Spelduur: 33 mn
Complexiteit: 5 / 5
Speel Through the Ages: A New Story of Civilization en 1194 andere spellen online.
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Speel Through the Ages: A New Story of Civilization en 1194 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Samenvatting van de regels
Game Settings
Peaceful Variant
All aggression and war cards are removed from the political deck.
Game Version: First Round Only
All aggression, war, and pact cards are removed from the political deck.
The end of game is triggered when the Age II deck is exhausted.
Final Scoring
During final scoring, Age III events in the current and next events decks are played in any order.
End of game bonuses are scored (Bill Gates).
Most culture wins, ties share victory!
Game Version: Complete
The game is played through all four ages.
End Of Ages
Ages I, II, and III
End when the last card of the current civil deck is dealt to the card row. The next age begins immediately:
- Cards from ages older than the one that just ended (but not cards from the age that just ended) become antiquated:
- Players discard all antiquated cards from their hands.
- All antiquated leaders are removed from play.
- All antiquated unfinished wonders are removed from play. (Blue tokens on them are returned to the players' blue banks.)
- All antiquated pacts are removed from play.
- Note: Other cards in play (technologies, colonies, completed wonders, exclusive and common tactics, declared wars) remain in play even if they are antiquated.
- Each player loses 2 yellow tokens.
- Shuffle the civil deck for the age that has begun. Place it on the current age board. It is now the current civil deck.
- Continue filling the card row if there are still empty spaces.
- If Age IV has begun, there is no new civil deck and the empty spaces will remain empty.
- Remove the military deck from the previous age. Shuffle the new age's military deck and place it on the current age board.
- If Age IV has begun, there is no new military deck. Drawing military cards is not possible in Age IV.
Age IV is the game-ending age.
- If Age IV starts, determine which round will be the last.
- This round is the last if Age IV begins during the starting player's turn.
- The next round will be the last if Age IV begins during any other player's turn.
