The Yellow House
Van Gogh en Gauguin debatteren over wat belangrijk is voor tekenen. Het is een heel speciaal klimspel voor twee spelers. Je moet een kaart spelen van een van de elementen die deze slag nog niet zijn gespeeld. De vier elementen zijn: geld, inspiratie, passie en vaardigheid. Als de waarde van dat element laag is, moet je extra kaarten spelen om de waarde ervan te verhogen voordat je een kaart speelt. De speler die als eerste uitgaat, scoort de laatst gespeelde kaart en wint de ronde. Win het spel door eerst drie rondes te winnen of door hetzelfde element tweemaal te scoren.
Aantal spelers: 2
Spelduur: 14 mn
Complexiteit: 2 / 5
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Speel The Yellow House en 963 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Samenvatting van de regels
At the beginning of the game, choose 2 topic cards to pass to your opponent. The corresponding tokens will increase in value.
On your turn, take 1 of 3 actions.
(a) Make a claim (b) Strengthen an element AND make a claim (c) Pass
Make a claim
- Play a topic card from your hand - If this is not the first card of the trick, the topic card must be of an element that is stronger than the previous card played. However, this new element cannot be one that has already been played this trick.
Strengthen an element AND make a claim
- This action can only be taken when you want to play a topic card that corresponds to an element that is NOT stronger than the previous card played. - First, move the element token you want to use until it is 1 step higher than the previous card. (This still must be an element without a corresponding card played this trick.) - Second, discard topic cards of that element equal to the number of steps you moved the token. - Finally, play one more card of that element in order to make your claim.
NOTE: Each round, 5 Support cards are available. Each player may use up to 3 per round, but players can only use one per turn. Support cards can be used as a wild element card for the purpose of strengthening an element, but not for making a claim. Therefore, they cannot be used without at least one card of the corresponding element.
Pass
If you cannot or do not want to take one of the above actions, you may pass.
Winning a trick
The last player to successfully make a claim during any given trick wins the trick and therefore gets to start the next one.
Round and Game End
The round ends when one player runs out of cards. This signifies that this player has won the round. As a reward they keep their last topic card used to make a claim and place it under their palette token. The game ends when one player has 2 topic cards of 1 element or 3 topic cards of any element under their palette token.