Relative Space
Jij en je hebberige familieleden zijn op vakantie in een luxe ruimtestation - tot een brand alles in een chaotische rommel verandert! In "Relative Space" is het elk familielid voor zich terwijl je racet om al je waardevolle spullen te redden in ontsnappingscapsules - terwijl je die van de anderen eruit tikt. De eerste die alle spullen redt, wint!
Een snel, ruimte-lijk kaartspel waar iedereen in kan springen!
Aantal spelers: 2 - 10
Spelduur: 7 mn
Complexiteit: 2 / 5
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Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Speel Relative Space en 1326 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Samenvatting van de regels
Objective
Be the first player to empty your stash by successfully loading all of your belongings into escape pods.
Turn Structure
On your turn:
- Choose an escape pod.
- Play 1 available card onto it.
Players normally may only play 1 card per turn unless instructed otherwise by a special card.
Available Cards
A card is considered available if no other card overlaps or covers it in your stash.
Covered cards cannot be played until uncovered.
Card Types
Item Cards
- Have a numeric value.
- To play successfully, the card value must be equal to or greater than the top card currently on the chosen escape pod.
Special Item Cards
- Have special effects instead of numbers.
- Can generally be played on any pod.
- Resolve their instructions immediately when played.
Opening Additional Escape Pods
If a player has a Keycard:
- At the start of their turn, they may open a new escape pod.
- Discard the Keycard from the game.
- Place a new pod face-up beside the others.
- Immediately play a card onto the new pod.
There must always be at least one escape pod available.
Playing Face-Down Cards
- Face-down cards remain hidden when uncovered.
- To play one:
- Choose a pod.
- Flip the card over while playing it.
- Resolve the result normally.
This may cause a jam.
Successfully Loading a Pod
A numbered card successfully loads if its value is:
- Equal to the top card value, or
- Higher than the top card value.
Jamming an Escape Pod
If a player places a numbered card lower than the top card on the pod, the pod jams.
When a pod jams:
- Take all cards from that pod, including the card that caused the jam.
- Shuffle those cards.
- Refill empty spaces from the player’s stash that existed at the start of the turn.
- Fill the bottom row first.
- All replacement cards are face-up.
- Discard any leftover cards.
If Only One Pod Exists
- Leave the pod in play after clearing it.
If Multiple Pods Exist
- Remove the emptied pod from the game after refilling the stash.
LAUNCH!
Some special cards contain the LAUNCH! effect.
After resolving the card’s instructions:
- Discard the entire escape pod and all cards on it from the game.
If no pods remain afterward:
- Place a new unused pod into play.
Winning the Game
The first player to successfully play their final card and completely empty their stash wins immediately.