Middle Ages
Jij bent het hoofd van een leengoed en de toekomst ervan ligt in jouw handen. Ga je de landbouw ontwikkelen met velden en molens? Of word je een vrome kerkenbouwer of ga je liever feesten in je weelderige paleizen? Ontwikkel je land naar jouw beeld en word de meest invloedrijke heer in het koninkrijk.
Ontdek de essentie van het middeleeuwse stadsleven via 8 verschillende tegels: velden, boerderijen, dorpen, forten, markten, kazernes, kerken en paleizen. Elke tegel heeft zijn eigen scoresysteem, maar is toch gekoppeld aan andere, wat een rijke en meeslepende spelervaring biedt. Voer strategische manoeuvres uit, van gewaagde aanvallen op rivaliserende leengoederen tot het reserveren van tegels voor toekomstig gebruik. Benut de kracht van tactische combinaties om je inkomen te vergroten en je weg naar de overwinning te effenen!
Aantal spelers: 2 - 5
Spelduur: 12 mn
Complexiteit: 3 / 5
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Speel Middle Ages en 959 andere spellen online.
Geen download nodig - speel rechtstreeks in je webbrowser.
Met je vrienden en duizenden spelers van over de hele wereld.
Gratis.
Samenvatting van de regels
Overview
Obtain a variety of different Estates over the course of 16 rounds in order to be the richest Estate holder
Setup
As part of setup, place your Lord on an empty Plot tile on the top row
Turn
Before anyone takes their turn, discard the unselected plot tiles from the current row
Turn order is based on your Lords position in current row, leftmost going earliest
Move your Lord to an empty plot on the next row (the lowest row wraps round to the 1st row) and take the plot your Lord came from and place it on your Estate of the same type
After placing the tile in the associated Estate gain the Effect then the Income of that Estate
When everyone has taken a turn, refill the now empty row with new tiles (If you run out of draw tiles, depending on player count, either simply reshuffle the discards OR add new tiles in from the Orange Deck)
On the 4th, 8th, 12th, and 16th rounds you will also trigger the active Event
Estates
Estate | Quantity | Effect |
---|---|---|
Field | 14 | Gain a coin for each Farmer THEN gain 2 coins for each Field |
Mill | 13 | Each player with fewer Mills than you gives you 2 coins THEN gain 2 coins for each Mill |
Village | 12 | Move a tile from your Cemetery to its Estate without activating it THEN gain 2 coins for each Village and each Rampart |
Rampart | 11 | Place your Scout on a tile in a row your Lord is not present to reserve it and prevent others from claiming it THEN gain 2 coins for each Field and each Rampart. (Note: You do not have to pick the reserved tile, but when your Lord reaches your Scout's row, if you do not pick the reserved tile then your Scout is returned to you.) |
Market | 10 | Gain a coin for each Chest THEN gain 2 coins for each Mill and each Market |
Barracks | 9 | Any other player whose Rampart quantity is lower than your Barrack quantity place their leftmost and topmost tile in their Cemetery and give you 2 coins THEN gain 2 coins for each Village and each Barracks |
Church | 8 | Place an Extra Coin token onto any Estate with a free space for one which permanently boosts its effect going forward THEN gain 3 coins for each Church |
Palace | 7 | Place a Plot token onto any Estate with a free space for it and that does not already reward that plot type which now permanently rewards the new plot type also going forward THEN gain 3 coins for each Palace |
Game End
The game ends at the end of the 16th Round after its associated Event
Lose 10 coins per Estate you have 0 Tiles in
After which, the player with the most remaining coins, wins!
If tied, the player with the most Palaces wins!
If still tied, the most of the next Estate going from right to left until the tie is broken wins!