Deze pagina van de BGA wiki wordt in het Engels getoond omdat er nog geen inhoud in jouw taal is. Voel je vrij om die aan te maken!
Rule Summary
Goal: Capture all opponent tokens or force a situation where your opponent has no legal moves left.
Movement Rules
The movement of a token is determined by the tile it occupies at the start of the turn:
- PURPLE: Move to any adjacent tile (orthogonal: row or column).
- BLUE: Move to any adjacent tile (diagonal).
- RED: Move exactly 2 tiles away (orthogonal: row or column).
- GREEN: Move exactly 2 tiles away (diagonal).
- YELLOW: Move to the nearest tile that is not in the same row, column, or diagonal (Knight's move).
General Constraints:
- Landing: You cannot land on your own tokens or on empty spaces.
- Capturing: If you land on an opponent's token, it is removed from the board.
- Jumping: Tokens can move over other tokens (own or opponent's) and empty spaces to reach their destination.
Game Phases
Phase 1: Deployment (Turns 1–15)
- Players move their tokens according to the tile rules.
- The board remains intact.
- This phase ends automatically after the 15th turn.
Phase 2: Board Destruction (Turn 16+)
- Destruction: After a token moves, the tile it started from is removed from the board.
- The resulting gap becomes an empty space that cannot be landed on for the rest of the game.
Game End
The game ends immediately if:
- A player loses their last token (Opponent wins).
- A player cannot make a legal move on their turn (Opponent wins).
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