#94820: "Game breaking exploit with barabarian and coast"
Waarover gaat dit rapport?
Wat is er gebeurd? Selecteer uit het onderstaande
Wat is er gebeurd? Selecteer uit het onderstaande
Controleer of er al een rapport is over hetzelfde onderwerp
Zo ja, gelieve dan voor dit rapport te STEMMEN. Rapporten met de meeste stemmen krijgen VOORRANG!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Gedetailleerde beschrijving
-
• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
With the barbarian infinite sacrifice and the rejuvenate ability on the coast not being limited to 'once per turn', the barbarian was able to infinitely gain energy and single-handedly secured all locations and killed the final foe in one turn.
I'm not sure if this is a situation in the physical version of the game, but it seems like an unintended abuse of ability that could be rectified by having the coast only be able to be activated once per turn. -
• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
• Welke browser gebruik je?
Google Chrome v115
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een screenshot van deze bug hebt (aan te raden), kun je een afbeeldingshostingsdienst naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en hier de link te plakken. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
With the barbarian infinite sacrifice and the rejuvenate ability on the coast not being limited to 'once per turn', the barbarian was able to infinitely gain energy and single-handedly secured all locations and killed the final foe in one turn.
I'm not sure if this is a situation in the physical version of the game, but it seems like an unintended abuse of ability that could be rectified by having the coast only be able to be activated once per turn. • Welke browser gebruik je?
Google Chrome v115
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
With the barbarian infinite sacrifice and the rejuvenate ability on the coast not being limited to 'once per turn', the barbarian was able to infinitely gain energy and single-handedly secured all locations and killed the final foe in one turn.
I'm not sure if this is a situation in the physical version of the game, but it seems like an unintended abuse of ability that could be rectified by having the coast only be able to be activated once per turn. • Welke browser gebruik je?
Google Chrome v115
-
• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
With the barbarian infinite sacrifice and the rejuvenate ability on the coast not being limited to 'once per turn', the barbarian was able to infinitely gain energy and single-handedly secured all locations and killed the final foe in one turn.
I'm not sure if this is a situation in the physical version of the game, but it seems like an unintended abuse of ability that could be rectified by having the coast only be able to be activated once per turn. • Welke browser gebruik je?
Google Chrome v115
-
• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
With the barbarian infinite sacrifice and the rejuvenate ability on the coast not being limited to 'once per turn', the barbarian was able to infinitely gain energy and single-handedly secured all locations and killed the final foe in one turn.
I'm not sure if this is a situation in the physical version of the game, but it seems like an unintended abuse of ability that could be rectified by having the coast only be able to be activated once per turn. -
• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
• Welke browser gebruik je?
Google Chrome v115
-
• Welke spelactie wilde je uitvoeren?
With the barbarian infinite sacrifice and the rejuvenate ability on the coast not being limited to 'once per turn', the barbarian was able to infinitely gain energy and single-handedly secured all locations and killed the final foe in one turn.
I'm not sure if this is a situation in the physical version of the game, but it seems like an unintended abuse of ability that could be rectified by having the coast only be able to be activated once per turn. -
• Wat probeerde je te doen om deze spelactie te laten optreden?
-
• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v115
-
• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
With the barbarian infinite sacrifice and the rejuvenate ability on the coast not being limited to 'once per turn', the barbarian was able to infinitely gain energy and single-handedly secured all locations and killed the final foe in one turn.
I'm not sure if this is a situation in the physical version of the game, but it seems like an unintended abuse of ability that could be rectified by having the coast only be able to be activated once per turn. -
• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v115
-
• Beschrijf alsjeblieft het probleem met de beeldweergave. Als je een screenshot van deze bug hebt (aan te raden), kun je een afbeeldingshostingsdienst naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en hier de link te plakken.
With the barbarian infinite sacrifice and the rejuvenate ability on the coast not being limited to 'once per turn', the barbarian was able to infinitely gain energy and single-handedly secured all locations and killed the final foe in one turn.
I'm not sure if this is a situation in the physical version of the game, but it seems like an unintended abuse of ability that could be rectified by having the coast only be able to be activated once per turn. • Welke browser gebruik je?
Google Chrome v115
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een screenshot van deze bug hebt (aan te raden), kun je een afbeeldingshostingsdienst naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en hier de link te plakken. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
With the barbarian infinite sacrifice and the rejuvenate ability on the coast not being limited to 'once per turn', the barbarian was able to infinitely gain energy and single-handedly secured all locations and killed the final foe in one turn.
I'm not sure if this is a situation in the physical version of the game, but it seems like an unintended abuse of ability that could be rectified by having the coast only be able to be activated once per turn. • Welke browser gebruik je?
Google Chrome v115
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
With the barbarian infinite sacrifice and the rejuvenate ability on the coast not being limited to 'once per turn', the barbarian was able to infinitely gain energy and single-handedly secured all locations and killed the final foe in one turn.
I'm not sure if this is a situation in the physical version of the game, but it seems like an unintended abuse of ability that could be rectified by having the coast only be able to be activated once per turn. • Welke browser gebruik je?
Google Chrome v115
Rapportgeschiedenis
Is there a limit on how many times you can use "Berserk?"
Yes. You can only sacrifice 1 additional Health Point to gain 1 additional Action Point on top of the regular ability to sacrifice 1 Health for 1 extra Action. Effectively, this allows you to perform the sacrifice twice in one turn for a maximum of 2 extra Actions per turn, as opposed to the limit imposed on every other player of only one sacrifice per turn for a maximum of 1 extra Action per turn.
This is a bug.
What I do not know is: Is this FAQ answer official? I could change the behaviour of Berserk to "once per turn". But as soon as I change it, I will get new bug reports saying the ability is not working as written in the card: "you may use Sacrifice >>> multiple times <<< (as long as you have HP to pay)". That's why I hesitate to fix it.
I also tend to the solution to use the coast only once per turn. But i do not foresee this will break something else.
Changing berserk ability to be activated only once per turn is an easy fix.
Any thoughts?
How many times can I use a Region's ability?
Action abilities are limited to being used only once per turn. Passive abilities are always applicable in a Region that is not Destroyed and have no limit on use.
So, the solution to this bug would be making the coast's rejuvenate ability only once per turn.
But this rule would also apply to all other regions. For example 2AP for Forest/Enchant to reduce threat in any outer region. This could only be used once too. I for my self use it frequently more then once per turn. And it does not feel very powerfull.
When you check the Plains/Prayer ability with, it says "2AP: Draw the top card ... (once per Turn)"
I read it this way: The designer already knew an ability can be used more the once per Turn by default, so he needed to explicitly limit the usage.
So the unofficial FAQ does not add up with my thoughts on this.
New idea: I could disable the coast ability as soon as berserk is used once in a turn. This would have the same effect as not beeing able to end the turn in the capital. The player can not heal himself in this turn anymore.
This would not break anything else, because the rule is tied to the berserk ability.
start: 0HP, 4AP
heal: -2AP -> 4HP, 2AP
sacririce all HP: 0HP, 6AP
Using Berserk and Rejuvenate will give you 2 additional AP, however having 0 HP and not beeing able to secure/fight/defend is not the best choice.
Or you get just 1 additional AP while still having 1HP left.
Also this only works at the Coast region as long as you do not move to another Region.
But I forgot I am not building from source control, so this change "accidentally" made it to production.
On the bright side, this exploit is now kind of fixed.
I had not much luck contacting publisher or designer except a one liner from support once. That's why the game was in alpha state this long. I could open a new threat in BGG in hopes someone still cares for the game.
I am still open for other changes / solutions with Berserk ability. But the discussion here on BGA helped a lot.
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een screenshot van deze bug hebt (aan te raden), kun je een afbeeldingshostingsdienst naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en hier de link te plakken.
