#93828: "Food requirement is (nearly) always showing the wrong number"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Gedetailleerde beschrijving
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• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
• Welke browser gebruik je?
Mozilla v5
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• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
• Welke browser gebruik je?
Mozilla v5
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. • Welke browser gebruik je?
Mozilla v5
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• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. • Welke browser gebruik je?
Mozilla v5
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• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
• Welke browser gebruik je?
Mozilla v5
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• Welke spelactie wilde je uitvoeren?
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Wat probeerde je te doen om deze spelactie te laten optreden?
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• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Mozilla v5
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• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Mozilla v5
-
• Beschrijf alsjeblieft het probleem met de beeldweergave. Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. • Welke browser gebruik je?
Mozilla v5
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. -
• Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
• Welke browser gebruik je?
Mozilla v5
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
Especially in the early game, the shown food requirement is wrong. It always shows the requirement from the *last* turn. For example, if food cost was normal (say, 6 for 3 dwarves), it will show 6. IF in the same situation, a half harvest had passed, the game will show 3. This will happen even in phases where the next feeding requirement is known.
I suggest the feeding requirement is updated **after** feeding phase to reflect the next feeding cost. A question mark should be shown if it is now known, or perhaps x(max), where max reflects the maximum possible value for the next feeding phase based on the possible alternatives left. • Welke browser gebruik je?
Mozilla v5
Rapportgeschiedenis
Move #300
Progression 67%
It's your turn!
I closed BGA and restarted my computer.
The bug remains.
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
