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#8803: "settling a 1 grey world with 1 die - didn't settle (I had free trade zone maybe that confused it)"
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Wat is er gebeurd? Selecteer uit het onderstaande
Regels: een spelregel werd niet gerespecteerd
Gedetailleerde beschrijving
• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
settling a 1 world with 1 die• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
232• Welke browser gebruik je?
Google Chrome v63
Rapportgeschiedenis
21 dec 2017 11:15 •
21 dec 2017 11:25 •
Poufpoufstar • Bug is nog niet gereproduceerd door de ontwikkelaars:
5 jan 2018 19:18 •
7 jan 2018 21:43 •
jfowler • Bug is nog niet gereproduceerd door de ontwikkelaars:
19 jan 2018 1:38 • Apparently the same bug -
Table 36851575
Move #125
cost 1 grey world, 1 die added, world was not placed
I also have Free Trade Zone.
Table 36851575
Move #125
cost 1 grey world, 1 die added, world was not placed
I also have Free Trade Zone.
Urpo • Bug is nog niet gereproduceerd door de ontwikkelaars:
7 mrt 2018 4:44 • It's definitely Free Trade Zone. Game #38350384. Move #157 I built Fifth Order (1-cost Gray World), but it cost 2 settlers. Free Trade Zone is erroneously setting an floor on the price of *all* gray worlds at $2.
roast • Bug is nog niet gereproduceerd door de ontwikkelaars:
29 apr 2018 22:39 • Same bug. Table: 39844088
Somewhere in: Move 63 I believe. Didn't settle High-Gravity World.
Somewhere in: Move 63 I believe. Didn't settle High-Gravity World.
Schattenparker1987 • Bug is nog niet gereproduceerd door de ontwikkelaars:
28 jul 2018 9:40 • Same like Urpo happened to me today. With free trade zone I had to pay 2 settlers for a 1-cost grey world.
Jessica10 • Bug is nog niet gereproduceerd door de ontwikkelaars:
24 jun 2019 9:12 • Children love to hear, “Let’s play a game!” come from the mouths of their parents, grandparents, and friends. Even as older teens and young adults, my grandkids love to play games www.mybkexperience.xyz/
janmarkvn • Bug is nog niet gereproduceerd door de ontwikkelaars:
25 nov 2019 21:29 • Same here today, also with free trade zone. The game went straight on to the next phase, so no use for refreshing.
Alanah • Bug is nog niet gereproduceerd door de ontwikkelaars:
1 mei 2020 4:47 • TableID 81577196
Move 135
High Gravity World is one to play - cost me two dice.
Move 135
High Gravity World is one to play - cost me two dice.
PibbXtra • Bug is nog niet gereproduceerd door de ontwikkelaars:
15 mei 2020 15:46 •
Airblade • Bug is nog niet gereproduceerd door de ontwikkelaars:
22 jul 2020 22:14 • my opponent built the tile free trade zone, which reduces the cost of a grey world by two. later in the game he had a single red die on a one cost world (high gravity world) with the build world phase selected. the game did not recognize that his tile should have been built.
Niall • Bug is nog niet gereproduceerd door de ontwikkelaars:
17 okt 2020 18:30 • Table #117517690
Move #148
Same problem - built high-gravity world and it should have taken one die, but took two, tying up multiple dice on the world below, that should have also been completed in the same turn. I also had free trade zone, and suspect that for grey worlds, it is reducing the build cost by 2, then topping up to 2, even if the cost started at 1. Looks like it’s been a known problem for ages, and it just completely messed me up! Should be an easy fix, would appreciate for future. Many thanks.
Move #148
Same problem - built high-gravity world and it should have taken one die, but took two, tying up multiple dice on the world below, that should have also been completed in the same turn. I also had free trade zone, and suspect that for grey worlds, it is reducing the build cost by 2, then topping up to 2, even if the cost started at 1. Looks like it’s been a known problem for ages, and it just completely messed me up! Should be an easy fix, would appreciate for future. Many thanks.
mcbersaac • Bug is nog niet gereproduceerd door de ontwikkelaars:
23 okt 2020 14:54 • Table #119002216
i had something similar. had a grey world that was for 1 and had one on it. it didn't drop. i did build a development that had -2 for grey worlds but no less than 2.
i had something similar. had a grey world that was for 1 and had one on it. it didn't drop. i did build a development that had -2 for grey worlds but no less than 2.
PhilNi • Bug is nog niet gereproduceerd door de ontwikkelaars:
5 nov 2020 6:11 • Duplicate of boardgamearena.com/bug?id=8774
Mr_Mathis • Bug is nog niet gereproduceerd door de ontwikkelaars:
7 dec 2020 18:35 • Same bug, twice.
Last time was :
Table #129662169
Move #301
Last time was :
Table #129662169
Move #301
Medfordian • Bug is nog niet gereproduceerd door de ontwikkelaars:
12 dec 2020 19:35 • Happened twice at table 127468136 with a single red die on grey High Gravity World tile (recalled die after first glitch, placed it again with same non-result on a later turn). Free Trade Zone in tableau.
_asmith_ • Bug is nog niet gereproduceerd door de ontwikkelaars:
30 mrt 2021 19:38 • happened again on Table #159977651
Move #99
Move #99
sesselfussel • Bug is nog niet gereproduceerd door de ontwikkelaars:
2 apr 2021 16:03 • I have the same problem right now in my game with table number 159415316, I have a world worth 1, and at least for one or two rounds it is not "built" although a dice is sitting on it all the time. i don't understand that. Should long be ready. It is a grey world. The translation from German would be 5th colony or something like that. When it is ready it gives one red dice ... So I'm missing this dice now for more than one round!
Pea Sprout • Bug is nog niet gereproduceerd door de ontwikkelaars:
8 apr 2021 9:44 • I encountered the same problem on table 162044591, move 134.
Settle role with 4 dices. Top two worlds are Rebel Warrior Race (Green3) and High Grave World (Gray1)
I also have Galactic Exchange and Free Trade Zone in my tableau.
After settling with 3 dice for RWR, used Galactic Exchange's power to put 2 dices back, and then pitched a white die as per RWR settle bonus. Then the remaining die moved onto HGW but no settle action.
Next time settle is called, 2 dices were on RWR before it settled. And the "phantom" dice was put back into citizenry.
Settle role with 4 dices. Top two worlds are Rebel Warrior Race (Green3) and High Grave World (Gray1)
I also have Galactic Exchange and Free Trade Zone in my tableau.
After settling with 3 dice for RWR, used Galactic Exchange's power to put 2 dices back, and then pitched a white die as per RWR settle bonus. Then the remaining die moved onto HGW but no settle action.
Next time settle is called, 2 dices were on RWR before it settled. And the "phantom" dice was put back into citizenry.
Fluxist • Bug is nog niet gereproduceerd door de ontwikkelaars:
9 apr 2021 15:23 • I had a similar issue Table #162664996
Not sure what move, but towards the end of the game. Had Free Trade Zone, settled Fifth Column, should've cost me one die to settle, but cost me two instead. Pretty sure the cards are not supposed to work against you.
Not sure what move, but towards the end of the game. Had Free Trade Zone, settled Fifth Column, should've cost me one die to settle, but cost me two instead. Pretty sure the cards are not supposed to work against you.
lheffernan42 • Bug is nog niet gereproduceerd door de ontwikkelaars:
15 jun 2021 2:09 • Same issue. My friend also experienced it last game. Tile definitely is not intended to make 1 cost worlds more expensive.
BobGod8 • Bug is nog niet gereproduceerd door de ontwikkelaars:
11 aug 2021 22:30 • Replicated.
Table 193595335.
Final move of the game. World did not build.
Table 193595335.
Final move of the game. World did not build.
Hellogark • Bug is nog niet gereproduceerd door de ontwikkelaars:
10 sep 2021 17:16 • I have the same bug, and i think that it has to be with the "Free trade zone" tile that gives you -2 for grey worlds and you try to build a world of 1 that technically has to be free but you have to use a die to claim the tile.
imgur.com/azJSdsV
imgur.com/azJSdsV
demanda • Bug is nog niet gereproduceerd door de ontwikkelaars:
26 mei 2022 9:42 • Same issue with world needing 1 die. Happened in last turn. Should have had 13 tiles bought. Counted 12
Gaewon • Bug is nog niet gereproduceerd door de ontwikkelaars:
28 dec 2022 0:52 • Same issue on game 330502324 on the last turn, score was supposedly a loss without the world counted, win if it had been (opponent had more dices), f5 didn't correct
bananasplay • Bug is nog niet gereproduceerd door de ontwikkelaars:
16 jan 2023 17:10 •
15 jul 2024 1:39 • Table 336540482, move 237, for the record... not that I expect BGA to care after over five years of ignoring this bug. Yeah, "Premium game", my exhaust vent.
ICDeadMeeplefkaMMGA • Bug is nog niet gereproduceerd door de ontwikkelaars:
25 jul 2024 13:32 • This isn't actually a bug, just a poorly written rule by the game creator(s). As written, it states at the end (but no fewer than two).... so, as written you can pay no fewer than two even for a 1 cost grey world.
rollpics.weihwa.com/pics-base/devs/Free%20Trade%20Zone.png
rollpics.weihwa.com/pics-base/devs/Free%20Trade%20Zone.png
Dit rapport aanvullen
Gelieve hier alle informatie toe te voegen die relevant is om deze bug te reproduceren of jouw suggestie te begrijpen:
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.