#84630: "Simultaneous Power-Up and Warp Tile Selection"
Waarover gaat dit rapport?
Wat is er gebeurd? Selecteer uit het onderstaande
Wat is er gebeurd? Selecteer uit het onderstaande
Controleer of er al een rapport is over hetzelfde onderwerp
Zo ja, gelieve dan voor dit rapport te STEMMEN. Rapporten met de meeste stemmen krijgen VOORRANG!
| # | Status | Votes | Game | Type | Title | Last update |
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Gedetailleerde beschrijving
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• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
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• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
• Welke browser gebruik je?
Safari v14.1
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• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een schermkopie van deze bug hebt (goede gewoonte), kun je een hosting-service voor afbeeldingen naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te kopiëren/plakken. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• Welke browser gebruik je?
Safari v14.1
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• Welke browser gebruik je?
Safari v14.1
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• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• Welke browser gebruik je?
Safari v14.1
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• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
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• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
• Welke browser gebruik je?
Safari v14.1
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• Welke spelactie wilde je uitvoeren?
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
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• Wat probeerde je te doen om deze spelactie te laten optreden?
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• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Safari v14.1
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• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
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• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Safari v14.1
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• Beschrijf alsjeblieft het probleem met de beeldweergave. Als je een schermkopie van deze bug hebt (goede gewoonte), kun je een hosting-service voor afbeeldingen naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te kopiëren/plakken.
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• Welke browser gebruik je?
Safari v14.1
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een schermkopie van deze bug hebt (goede gewoonte), kun je een hosting-service voor afbeeldingen naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te kopiëren/plakken. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• Welke browser gebruik je?
Safari v14.1
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
As best as I can tell in both these phases players take these actions sequentially (ie player A chooses how many mechs to power up then player B and so on, then the same with the warp tiles and which to choose). In the game this is done simultaneously. Being able to do this simultaneously would cut down time in both turn based (especially) and real-time games and be more true to how the game plays in real life. Obviously the information would be kept hidden until all players had submitted their choices but it would make things flow quicker and smoother.
• Welke browser gebruik je?
Safari v14.1
Rapportgeschiedenis
The warp phase is simultaneous, and it is indeed handled simultaneously on here. So the implementation of both phases here is correct to the rules.
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een schermkopie van deze bug hebt (goede gewoonte), kun je een hosting-service voor afbeeldingen naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te kopiëren/plakken.
