#77110: "Newly built shypyard is not hidden after Econ Phase"
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| # | Status | Votes | Game | Type | Title | Last update |
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Gedetailleerde beschrijving
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• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
Revealed units are flipped to hidden side when on an owner's colony.
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• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
At turn 33 I attacked Red's homeworld killing 4 of the 6 Shipyards there.
After Economy phase opponent has to choose starting side.
I can clearly see that he has 3 Shipyards at his homeworld right now. I am fairly sure, I shouldn't have this information at this time.
May be all eligible units should be hidden after the end of Economy phase for all players. Everyone would have had a chance to examine them during his own Econ phase.
Screenshot:
i.postimg.cc/1tYGRnsc/Screenshot-from-2022-12-06-14-43-17.png • Welke browser gebruik je?
Mozilla v5
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• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
Revealed units are flipped to hidden side when on an owner's colony.
• Welke browser gebruik je?
Mozilla v5
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• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
Revealed units are flipped to hidden side when on an owner's colony.
• Welke browser gebruik je?
Mozilla v5
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• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
Revealed units are flipped to hidden side when on an owner's colony.
• Welke browser gebruik je?
Mozilla v5
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• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
Revealed units are flipped to hidden side when on an owner's colony.
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• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
At turn 33 I attacked Red's homeworld killing 4 of the 6 Shipyards there.
After Economy phase opponent has to choose starting side.
I can clearly see that he has 3 Shipyards at his homeworld right now. I am fairly sure, I shouldn't have this information at this time.
May be all eligible units should be hidden after the end of Economy phase for all players. Everyone would have had a chance to examine them during his own Econ phase.
Screenshot:
i.postimg.cc/1tYGRnsc/Screenshot-from-2022-12-06-14-43-17.png • Welke browser gebruik je?
Mozilla v5
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• Welke spelactie wilde je uitvoeren?
Revealed units are flipped to hidden side when on an owner's colony.
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• Wat probeerde je te doen om deze spelactie te laten optreden?
At turn 33 I attacked Red's homeworld killing 4 of the 6 Shipyards there.
After Economy phase opponent has to choose starting side.
I can clearly see that he has 3 Shipyards at his homeworld right now. I am fairly sure, I shouldn't have this information at this time.
May be all eligible units should be hidden after the end of Economy phase for all players. Everyone would have had a chance to examine them during his own Econ phase.
Screenshot:
i.postimg.cc/1tYGRnsc/Screenshot-from-2022-12-06-14-43-17.png -
• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Mozilla v5
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• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
Revealed units are flipped to hidden side when on an owner's colony.
-
• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
At turn 33 I attacked Red's homeworld killing 4 of the 6 Shipyards there.
After Economy phase opponent has to choose starting side.
I can clearly see that he has 3 Shipyards at his homeworld right now. I am fairly sure, I shouldn't have this information at this time.
May be all eligible units should be hidden after the end of Economy phase for all players. Everyone would have had a chance to examine them during his own Econ phase.
Screenshot:
i.postimg.cc/1tYGRnsc/Screenshot-from-2022-12-06-14-43-17.png • Welke browser gebruik je?
Mozilla v5
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• Beschrijf alsjeblieft het probleem met de beeldweergave. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Revealed units are flipped to hidden side when on an owner's colony.
• Welke browser gebruik je?
Mozilla v5
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
Revealed units are flipped to hidden side when on an owner's colony.
• Welke browser gebruik je?
Mozilla v5
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
Revealed units are flipped to hidden side when on an owner's colony.
• Welke browser gebruik je?
Mozilla v5
Rapportgeschiedenis
Rule-book page 7, 5.11 POST COMBAT
"If they start a turn in the same hex as one of their colonies, they may be flipped face down"
My opponent should be able to build his Shipyard as a hidden unit then. And I shouldn't know if he upgraded any technologies on his shipyards or Bases. Technology is only revealed in Combat, so technically the tooltip should show what was last revealed, not what is the actual level.
I have not played instant upgrades so I don't know how it works there.
So I will say that they is no bug, but I'm not sure.
Player should have the option to build a Hidden dock as another counter, though. I am not sure if mouse over will show any upgrade bought in the econ phase the SY is visible.
If units are not revealed, last case is used too.
In any case, after build phase, at player turn, units can be merged (all hidden).
Otherwise, it makes it really obvious when you build fighters (it would also be good to be able to move several counters at the same time for the same reason).
Do you know this has been around for months?
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
