#62271: "Retreat towards illegal retreat hex"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Gedetailleerde beschrijving
-
• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Welke browser gebruik je?
Mozilla v5
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Welke browser gebruik je?
Mozilla v5
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Welke browser gebruik je?
Mozilla v5
-
• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Welke browser gebruik je?
Mozilla v5
-
• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Welke browser gebruik je?
Mozilla v5
-
• Welke spelactie wilde je uitvoeren?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Wat probeerde je te doen om deze spelactie te laten optreden?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. -
• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Mozilla v5
-
• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. -
• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
Turn 37
i.postimg.cc/0Nd7p26d/invalid-retreat-hexes.png
On the above picture the invalid retreat hexes are marked with red arrows. They were clickable, but I didn't use any in the actual game.
Both hexes are further away from my colonies than the battle hex and are not valid retreat destinations. • Welke browser gebruik je?
Mozilla v5
-
• Beschrijf alsjeblieft het probleem met de beeldweergave. Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Welke browser gebruik je?
Mozilla v5
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Welke browser gebruik je?
Mozilla v5
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
"It [the retreating ship] must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex)."
Full text from the GMT rules below.
5.9.2 Retreat Location: A retreating spaceship must be shifted
to an adjacent hex. The hex may not contain any enemy units (in-
cluding colonies or non-combat units). A retreating ship may not
be shifted into an unexplored system. It must retreat into a hex that
is equally distant or closer to one of its colonies than the hex that
it is retreating from (discounting any colony in the battle hex). If
no legal retreat exists, the ship may not retreat. • Welke browser gebruik je?
Mozilla v5
Rapportgeschiedenis
Right hex is 3 hexes away from Orion and same for battle hex.
Left hex is 5 hexes away from Prometheus and battle hex is same distance.
Unfortunately I don't see a way to clear it, so sorry for wasting your time.
Sorry, I should rather say that it is not as the players would like.
There is plenty of thread about it on BGG and some bug reports like you on BGA.
You find yourself soluce so you don't make me lose my time :)
Thanks for playing/testing.
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen.
