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#62195: "When you destroy a Wonder that provides Conflict Shields, those Conflict Shields should be removed"
Waarover gaat dit rapport?
Wat is er gebeurd? Selecteer uit het onderstaande
Regels: een spelregel werd niet gerespecteerd
Gedetailleerde beschrijving
• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
As you can see on the FAQ published by the publisher of the game (www.rprod.com/en/7-wonders-duel/faq), Conflict Shields are NOT considered as instant effect anymore.
This means that the Conflict Pawn should go backward if you destroy a Wonder that provides Conflict Shields, such as The Colossus.
This rule was previously discussed even on the BGA forum in 2020 (forum.boardgamearena.com/viewtopic.php?t=17932), but in the last 2 years the publisher widely explained that now the Conflict Shield are NOT considered as instant effect anymore, therefore they are affected by cards such as Sabotage or Anubi that can destroy Wonders which provide Conflict Shields.• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
Move #97
When I activeted the Sabotage Consipracy, the Conflict Pawn should have gone 2 backwards.
In this specific case, it should have destroyed the Minerva Shield.• Welke browser gebruik je?
Mozilla v5
Rapportgeschiedenis
peppeuz • Bug is nog niet gereproduceerd door de ontwikkelaars:
4 apr 2022 13:56 • This problem happens all the time, since it's not a bug, but an error in the implamentation of the rules.
This issue was widely discussed in the 7 Wonders Duel community, but lately the publisher explained in the FAQ o the game that the effect of Anubi and Sabotage DOES influence the Conflict Shields.
www.rprod.com/en/7-wonders-duel/faq
This issue was widely discussed in the 7 Wonders Duel community, but lately the publisher explained in the FAQ o the game that the effect of Anubi and Sabotage DOES influence the Conflict Shields.
www.rprod.com/en/7-wonders-duel/faq
blatant_perspicacity • Bug is nog niet gereproduceerd door de ontwikkelaars:
11 jan 2023 5:59 • See www.rprod.com/en/7-wonders-duel/faq
PAGE 18 - SABOTAGE CONSPIRACY
The following phrase replaces the rule concerning the Sabotage Conspiray:
"Choose 1 Wonder constructed by your opponent and return it to the box. It will no longer be used for this game. The affected player doesn’t lose the instant effects previously granted by that Wonder (Coins, Progress tokens, constructed or discarded card, Replay effect, Placement or Movement of Influence cubes)."
With Sabotage, the conflict pawn should move when you destroy a wonder with shields.
PAGE 18 - SABOTAGE CONSPIRACY
The following phrase replaces the rule concerning the Sabotage Conspiray:
"Choose 1 Wonder constructed by your opponent and return it to the box. It will no longer be used for this game. The affected player doesn’t lose the instant effects previously granted by that Wonder (Coins, Progress tokens, constructed or discarded card, Replay effect, Placement or Movement of Influence cubes)."
With Sabotage, the conflict pawn should move when you destroy a wonder with shields.
Toastcrumbs • Bug is nog niet gereproduceerd door de ontwikkelaars:
16 dec 2024 13:23 • I just encountered this same issue. I'm keen to see it fixed.
Keep up all the excellent work 👍🏻
Keep up all the excellent work 👍🏻
Toastcrumbs • Bug is nog niet gereproduceerd door de ontwikkelaars:
16 dec 2024 13:27 • My experience of this issue was during my final turn in the following game: 7 Wonders Duel #600887183
Toastcrumbs • Bug is nog niet gereproduceerd door de ontwikkelaars:
16 dec 2024 13:27 • Dit rapport aanvullen
Gelieve hier alle informatie toe te voegen die relevant is om deze bug te reproduceren of jouw suggestie te begrijpen:
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.