#25852: "ELO can be manipulated"
Waarover gaat dit rapport?
Wat is er gebeurd? Selecteer uit het onderstaande
Wat is er gebeurd? Selecteer uit het onderstaande
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| # | Status | Votes | Game | Type | Title | Last update |
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Gedetailleerde beschrijving
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• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
• Welke browser gebruik je?
Google Chrome v85
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• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een schermkopie van deze bug hebt (goede gewoonte), kun je een hosting-service voor afbeeldingen naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te kopiëren/plakken. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Welke browser gebruik je?
Google Chrome v85
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• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Welke browser gebruik je?
Google Chrome v85
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• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Welke browser gebruik je?
Google Chrome v85
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• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
• Welke browser gebruik je?
Google Chrome v85
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• Welke spelactie wilde je uitvoeren?
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• Wat probeerde je te doen om deze spelactie te laten optreden?
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• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v85
-
• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. -
• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v85
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• Beschrijf alsjeblieft het probleem met de beeldweergave. Als je een schermkopie van deze bug hebt (goede gewoonte), kun je een hosting-service voor afbeeldingen naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te kopiëren/plakken.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Welke browser gebruik je?
Google Chrome v85
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een schermkopie van deze bug hebt (goede gewoonte), kun je een hosting-service voor afbeeldingen naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te kopiëren/plakken. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Welke browser gebruik je?
Google Chrome v85
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
At the end of the 1st phase of a game of Isaac, the progression is only at 10%. If a player quits a game, they would only lose 10% of the normal points, and a 10 point penalty. Against my opponent in this particular game, that would be 11 points, and instead of my opponent winning 11 points, they would only have won 1 point. Loss of Karma does not tend to matter to anyone who plays frequently.
In a busier game with many active players, it probably would not be a big deal, but in a game like Isaac where there are only a handful of active players. And at the very top, where there is only 1 competitor within range of the top position, denying that opponent 90% of their points would be very helpful for the top player to maintain their position.
This oversight can be exploited by the top player to limit their opponent's gain, and potentially their own losses. In a game with a player who had a much lower ELO, it might just be better to cut one's losses at 10% before removing any pieces. After all, losing 15 points would be much more preferable than losing 50. And denying my opponent 45 of the 50 points which they deserved to win would be horrible. That should not be an option, but currently the game incentivizes this possibility. • Welke browser gebruik je?
Google Chrome v85
Rapportgeschiedenis
On move 44 at 41% progression, I no longer had a possibility of winning the game and tried to concede to my opponent. It was not allowed, because the game progression was less than 50%. It was at that moment that I noticed that by quitting the game, one could limit losses and prevent opponents from gaining their much deserved points. Had I done so in this game, I would have lost 14 points instead of 11, but my opponent would have only gained 4 points, instead of 11. A net 18 point change instead of 22 which would have given my opponent a 6 point smaller margin of victory. Which definitely would have been a better outcome for me, despite being at a point where I could clearly see that I had already lost the game.
I did not exploit this oversight in the game, but it is allowed, and that is a problem.
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een schermkopie van deze bug hebt (goede gewoonte), kun je een hosting-service voor afbeeldingen naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te kopiëren/plakken.
