#25146: "BGA Table Config-Game Speed option "No Time Limit" (Real time) unexpected behaviour"
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| # | Status | Votes | Game | Type | Title | Last update |
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Gedetailleerde beschrijving
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• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. -
• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
• Welke browser gebruik je?
Safari v13.1
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• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. • Welke browser gebruik je?
Safari v13.1
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• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. • Welke browser gebruik je?
Safari v13.1
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• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. • Welke browser gebruik je?
Safari v13.1
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• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. -
• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
• Welke browser gebruik je?
Safari v13.1
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• Welke spelactie wilde je uitvoeren?
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. -
• Wat probeerde je te doen om deze spelactie te laten optreden?
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• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Safari v13.1
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• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. -
• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Safari v13.1
-
• Beschrijf alsjeblieft het probleem met de beeldweergave. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. • Welke browser gebruik je?
Safari v13.1
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. • Welke browser gebruik je?
Safari v13.1
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
I reported this as a game bug for Rallyman: GT, but exploring it suggests it's just unclear UI/UX, so reporting it here.
Of two similar looking options in Game Speed for No Time Limit, the upper starts a Real Time game (understanding that the game will be real time is assumed by the interface, it isn't explicit at least until the game has been joined and started), and the interface offers info on selection of that option that there is a turn time limit of 30 days, but it is assumed the user understands that the game will be abandoned if players are inactive/offline (still not worked out the site's precise behaviour).
To avoid annoying users unfamiliar with the fine details of the BGA game engine's mechanics, it would help to make these things clear with the upper option. Personally I can't see the need for this unlimited real time mode, but if it is, it's description could have - Real Time at the start of the option as the others do, and modify the text that appears below to read that games will be abandoned if players are offline for more than 3h, or whatever the actual condition is that triggers automatic game abandonment. • Welke browser gebruik je?
Safari v13.1
Rapportgeschiedenis
I reported it (mistakenly, I believe) as a game bug, linked here. It may offer more detail to anyone interested.
boardgamearena.com/bug?id=25105
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
