#22238: "Picking a Forest tile should serve as confirmation for worker tile"
Waarover gaat dit rapport?
Wat is er gebeurd? Selecteer uit het onderstaande
Wat is er gebeurd? Selecteer uit het onderstaande
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Zo ja, gelieve dan voor dit rapport te STEMMEN. Rapporten met de meeste stemmen krijgen VOORRANG!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Gedetailleerde beschrijving
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• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. -
• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
• Welke browser gebruik je?
Mozilla v5
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• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • Welke browser gebruik je?
Mozilla v5
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • Welke browser gebruik je?
Mozilla v5
-
• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • Welke browser gebruik je?
Mozilla v5
-
• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. -
• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
• Welke browser gebruik je?
Mozilla v5
-
• Welke spelactie wilde je uitvoeren?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. -
• Wat probeerde je te doen om deze spelactie te laten optreden?
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• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Mozilla v5
-
• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. -
• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Mozilla v5
-
• Beschrijf alsjeblieft het probleem met de beeldweergave. Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen.
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • Welke browser gebruik je?
Mozilla v5
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • Welke browser gebruik je?
Mozilla v5
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
Actually, you put your worker tile (choosing from the right column for example)
Then you put it in the center area.
Then you confirm on top
Then you go to the forest tiles on the left.
That's a lot of moves for a short tile placement game !
My first suggestion would be to have the ability to click on forest as a confirmation of worker tile rotation
My second suggestion would be to have forest on the right too (that can go under, if space is lacking)
And finaly, for bigger display, having the worker tiles as a separate player panel would be nice; They might be on the right too. And they could swap automatically (with forest) when needed. • Welke browser gebruik je?
Mozilla v5
Rapportgeschiedenis
But this one will be hard to change because it changes strongly the progammation : "to have the ability to click on forest as a confirmation of worker tile rotation".
But it's a good idea : I must analyse this deeply.
Maybe for hard gamers, yes.
But for casual users, one more click is maybe more comprehensive.
Have you examples of games where an action works like a confirm for the previous action ?
In the real game, you directly put the worker tile (with the correct rotation), and then you pick the forest you want before deciding where to put it.
From the programmation point of view, it changes the valid actions that can be performed during the worker tile state. It also changes the transitions of your automata/finite state machine.
I will keep an eye on other games to spot such "shortcuts" (but actually it's confirm, when you didn't make an error, that is a longer path !)
... The right side of the board is not fixed : player scores are scrollable. If I put the jungle display on this side, the risk is to be hidden on small screen (15' and notepads).
In addition, #22376 suggests to show remaing tiles in all player zone : this decreases the avalaible space on the right side.
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen.
