#21362: "Time settings for real-time play are too onerous"
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Wat is er gebeurd? Selecteer uit het onderstaande
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| # | Status | Votes | Game | Type | Title | Last update |
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Gedetailleerde beschrijving
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• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
• Welke browser gebruik je?
Mozilla v5
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• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een screenshot van deze bug hebt (aan te raden), kun je een afbeeldingshostingsdienst naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en hier de link te plakken. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Welke browser gebruik je?
Mozilla v5
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• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Welke browser gebruik je?
Mozilla v5
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• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Welke browser gebruik je?
Mozilla v5
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• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
• Welke browser gebruik je?
Mozilla v5
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• Welke spelactie wilde je uitvoeren?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Wat probeerde je te doen om deze spelactie te laten optreden?
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• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Mozilla v5
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• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. -
• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Mozilla v5
-
• Beschrijf alsjeblieft het probleem met de beeldweergave. Als je een screenshot van deze bug hebt (aan te raden), kun je een afbeeldingshostingsdienst naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en hier de link te plakken.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Welke browser gebruik je?
Mozilla v5
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een screenshot van deze bug hebt (aan te raden), kun je een afbeeldingshostingsdienst naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en hier de link te plakken. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Welke browser gebruik je?
Mozilla v5
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
In my real-time game, one player unfortunately collapsed a very large pyramid. The pyramid required a large number of moves to collapse due to its instability. As a result, this player received a time penalty for running down their clock.
This is clearly unfair. They were actively playing throughout and didn't dawdle at all. But even with 2:30 on their clock, they couldn't collapse the entire pyramid in that time.
Suggested solution: give a small time increment (say 10 seconds) for each collapse direction move, rather than requiring their entire move from start to finish to be completed without increment. This would allow diligent players to complete their turn without penalty while still punishing players who walk away from real-time games. • Welke browser gebruik je?
Mozilla v5
Rapportgeschiedenis
That was an honest oversight. Will fix it straight away...
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een screenshot van deze bug hebt (aan te raden), kun je een afbeeldingshostingsdienst naar keuze gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en hier de link te plakken.
