#151483: "Excess goods passing and discarding is unintuitive"
Waarover gaat dit rapport?
Wat is er gebeurd? Selecteer uit het onderstaande
Wat is er gebeurd? Selecteer uit het onderstaande
Controleer of er al een rapport is over hetzelfde onderwerp
Zo ja, gelieve dan voor dit rapport te STEMMEN. Rapporten met de meeste stemmen krijgen VOORRANG!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
Gedetailleerde beschrijving
-
• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
• Welke browser gebruik je?
Google Chrome v131
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • Welke browser gebruik je?
Google Chrome v131
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • Welke browser gebruik je?
Google Chrome v131
-
• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • Welke browser gebruik je?
Google Chrome v131
-
• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
• Welke browser gebruik je?
Google Chrome v131
-
• Welke spelactie wilde je uitvoeren?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• Wat probeerde je te doen om deze spelactie te laten optreden?
-
• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v131
-
• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v131
-
• Beschrijf alsjeblieft het probleem met de beeldweergave. Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • Welke browser gebruik je?
Google Chrome v131
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • Welke browser gebruik je?
Google Chrome v131
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • Welke browser gebruik je?
Google Chrome v131
Rapportgeschiedenis
The goods remain in the fields because of the lack of space.
It's always better than making things tinier or scrolling all the time.
They are close to the stores and it's easy to focus on what you need.
Yellow surroundings are easy to see.
You cannot select tokens in your stores in the discarding part because... these are the rules.
I cannot write the exact number of resources to discard because it can be different if you have extra waters store.
I have chosen Discard instead of Keep because there are less clicks to be done.
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen.
