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#133857: "Easier goods selection during Harvest event"
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Suggestie: volgens mij zou het volgende de implementatie van dit spel enorm verbeteren
Gedetailleerde beschrijving
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
Rather than clicking the good you want to pay multiple times, it would be much easier to have +/- buttons for each good so if you want to pay 3 cheese you can click that or divide up your payment among goods types.• Welke browser gebruik je?
Google Chrome v116
Rapportgeschiedenis
13 aug 2024 20:30 •
jordijansen • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
14 aug 2024 11:19 • Low priority for me since this only affects Harvest C and in lesser capacity Harvest B because those are the only events where you need to pay multiple things.
jordijansen • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
14 aug 2024 11:35 • Besides that, you can already undo your payments if you want to change them.
ridogi • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
1 sep 2024 16:26 • If you're playing real time the interface for you to select your goods disappears and flashes back as other players make their selections.
SoulSpar • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
10 okt 2024 1:04 • Agree that it's currently annoying that other player actions cause your buttons to disappear/reappear.
Could we not please have a single button that says something like "pay the 1/2/3 lowest value foods you have"?
Could we not please have a single button that says something like "pay the 1/2/3 lowest value foods you have"?
lyrebird • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
24 dec 2024 10:12 • Alternatively, allow player A to complete their payment(s), then Player B, and so on.
However, this would cause some delay in Turn Based games. Perhaps the first player to start making a payment must complete their payments, and then the next "quickest" player completes theirs, and so on.
Hope this helps.
However, this would cause some delay in Turn Based games. Perhaps the first player to start making a payment must complete their payments, and then the next "quickest" player completes theirs, and so on.
Hope this helps.
nccc • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
19 jan 2025 10:08 • maybe just make an option to auto pay the lowest value tile?
kriswh • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
11 feb 2025 5:55 • I'd love an option to autoplay the lowest valued items, particularly for async games, where it's annoying to have to wait for other people to do the obvious thing.
SimplicatusGames • De ontwikkelaars hebben deze suggestie nog niet geanalyseerd:
13 feb 2025 20:34 • Autoplay the lowest valued items would be useful for both real-time and turn-based games. Other than that, it seems that the current solution works quite well if people playing real-time can be patient for a few seconds and/or agree on who goes first.
Dit rapport aanvullen
Gelieve hier alle informatie toe te voegen die relevant is om deze bug te reproduceren of jouw suggestie te begrijpen:
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.