#112228: "Blood Mage: Sacrifice (4) and Ice Sorceress "
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Gedetailleerde beschrijving
-
• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Welke browser gebruik je?
Google Chrome v120
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Welke browser gebruik je?
Google Chrome v120
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Welke browser gebruik je?
Google Chrome v120
-
• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Welke browser gebruik je?
Google Chrome v120
-
• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Welke browser gebruik je?
Google Chrome v120
-
• Welke spelactie wilde je uitvoeren?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Wat probeerde je te doen om deze spelactie te laten optreden?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions -
• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v120
-
• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. -
• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
Move 158
Game log reads
----
MIB5799 (Blood Mage) selected the Sacrifice action.
MIB5799 (Blood Mage) gained 1 experience.
MIB5799 (Blood Mage) took 6 wound(s).
AmericanCoot (Hunter) healed 3 wound(s).
----
This clearly shows that the single effect (Take ❤️ [Wound] from player) is being processed as 2 separate functions • Welke browser gebruik je?
Google Chrome v120
-
• Beschrijf alsjeblieft het probleem met de beeldweergave. Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Welke browser gebruik je?
Google Chrome v120
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Welke browser gebruik je?
Google Chrome v120
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
Ice Sorceress: Any action that *removes* ❤️ [Wound] only removes half as many.
Sacrifice: *Take* up to 6 total ❤️ [Wound] from the other players.
Effect applied by BGA: Blood Mage gained 6 wounds, Hunter was reduced by only 3.
Rule: In this game, ❤️ [Wound] are physical tokens that a player gains as they take damage. To "Take a ❤️ [Wound] from a player" means to pick up a physical token and move it. At no point is the ❤️ [Wound] token "removed" (it remains in play). Therefore, it is unaffected by Ice Sorceress.
Issue: Based on behavior and the game log, the Sacrifice ability is implemented the following way
IF "Sacrifice"
BloodMage - Suffer Damage(6)
Target - Heal(6)
----
HEAL(x)
IF Enemy==IceSorceress
THEN Amount=x/2
ELSE Amount=x;
Wounds=Wounds-Amount
--------
The implementation does work and intended in almost all cases, but it should not be affected by Ice Sorceress because no ❤️ [Wound] is actually being removed, merely transferred. • Welke browser gebruik je?
Google Chrome v120
Rapportgeschiedenis
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een screenshot van de bug hebt (goede gewoonte), kun je een afbeeldingswebsite gebruiken (bijvoorbeeld snipboard.io) om deze te uploaden en de link hier te delen.
