#106351: ""Pass on my next turn" option"
Waarover gaat dit rapport?
Wat is er gebeurd? Selecteer uit het onderstaande
Wat is er gebeurd? Selecteer uit het onderstaande
Gelieve na te kijken of er reeds een rapport bestaat met hetzelfde onderwerp
Zo ja, gelieve dan voor dit rapport te STEMMEN. Rapporten met de meeste stemmen krijgen VOORRANG!
# | Status | Votes | Game | Type | Title | Last update |
---|
Gedetailleerde beschrijving
• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
If you play two actions or skip second action, you have to wait until you next have priority until you can pass. Even if you are sure you have nothing left you want to do. This can really add up to slow down non-live/turn-based/correspondence games, as players need to access the site/app just to pass on their turns. Nice to avoid that.
Could add a checkbox to select while making your moves that makes you pass when you next have priority. Or even nicer, buttons you can press when other players have priority to enable/disable auto-pass, not sure how easy async UI is though.
Note that players may skip their second action to feign that you have more to do, to keep their opponents guessing, even if they don't actually have anything you want to do and know they will pass when they next have priority.• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
• Welke browser gebruik je?
Google Chrome v119
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
If you play two actions or skip second action, you have to wait until you next have priority until you can pass. Even if you are sure you have nothing left you want to do. This can really add up to slow down non-live/turn-based/correspondence games, as players need to access the site/app just to pass on their turns. Nice to avoid that.
Could add a checkbox to select while making your moves that makes you pass when you next have priority. Or even nicer, buttons you can press when other players have priority to enable/disable auto-pass, not sure how easy async UI is though.
Note that players may skip their second action to feign that you have more to do, to keep their opponents guessing, even if they don't actually have anything you want to do and know they will pass when they next have priority.• Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
• Welke browser gebruik je?
Google Chrome v119
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
If you play two actions or skip second action, you have to wait until you next have priority until you can pass. Even if you are sure you have nothing left you want to do. This can really add up to slow down non-live/turn-based/correspondence games, as players need to access the site/app just to pass on their turns. Nice to avoid that.
Could add a checkbox to select while making your moves that makes you pass when you next have priority. Or even nicer, buttons you can press when other players have priority to enable/disable auto-pass, not sure how easy async UI is though.
Note that players may skip their second action to feign that you have more to do, to keep their opponents guessing, even if they don't actually have anything you want to do and know they will pass when they next have priority.• Welke browser gebruik je?
Google Chrome v119
• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
If you play two actions or skip second action, you have to wait until you next have priority until you can pass. Even if you are sure you have nothing left you want to do. This can really add up to slow down non-live/turn-based/correspondence games, as players need to access the site/app just to pass on their turns. Nice to avoid that.
Could add a checkbox to select while making your moves that makes you pass when you next have priority. Or even nicer, buttons you can press when other players have priority to enable/disable auto-pass, not sure how easy async UI is though.
Note that players may skip their second action to feign that you have more to do, to keep their opponents guessing, even if they don't actually have anything you want to do and know they will pass when they next have priority.• Welke browser gebruik je?
Google Chrome v119
• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
If you play two actions or skip second action, you have to wait until you next have priority until you can pass. Even if you are sure you have nothing left you want to do. This can really add up to slow down non-live/turn-based/correspondence games, as players need to access the site/app just to pass on their turns. Nice to avoid that.
Could add a checkbox to select while making your moves that makes you pass when you next have priority. Or even nicer, buttons you can press when other players have priority to enable/disable auto-pass, not sure how easy async UI is though.
Note that players may skip their second action to feign that you have more to do, to keep their opponents guessing, even if they don't actually have anything you want to do and know they will pass when they next have priority.• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
• Welke browser gebruik je?
Google Chrome v119
• Welke spelactie wilde je uitvoeren?
If you play two actions or skip second action, you have to wait until you next have priority until you can pass. Even if you are sure you have nothing left you want to do. This can really add up to slow down non-live/turn-based/correspondence games, as players need to access the site/app just to pass on their turns. Nice to avoid that.
Could add a checkbox to select while making your moves that makes you pass when you next have priority. Or even nicer, buttons you can press when other players have priority to enable/disable auto-pass, not sure how easy async UI is though.
Note that players may skip their second action to feign that you have more to do, to keep their opponents guessing, even if they don't actually have anything you want to do and know they will pass when they next have priority.• Wat probeerde je te doen om deze spelactie te laten optreden?
• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v119
• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
If you play two actions or skip second action, you have to wait until you next have priority until you can pass. Even if you are sure you have nothing left you want to do. This can really add up to slow down non-live/turn-based/correspondence games, as players need to access the site/app just to pass on their turns. Nice to avoid that.
Could add a checkbox to select while making your moves that makes you pass when you next have priority. Or even nicer, buttons you can press when other players have priority to enable/disable auto-pass, not sure how easy async UI is though.
Note that players may skip their second action to feign that you have more to do, to keep their opponents guessing, even if they don't actually have anything you want to do and know they will pass when they next have priority.• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v119
• Beschrijf alsjeblieft het probleem met de beeldweergave. Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
If you play two actions or skip second action, you have to wait until you next have priority until you can pass. Even if you are sure you have nothing left you want to do. This can really add up to slow down non-live/turn-based/correspondence games, as players need to access the site/app just to pass on their turns. Nice to avoid that.
Could add a checkbox to select while making your moves that makes you pass when you next have priority. Or even nicer, buttons you can press when other players have priority to enable/disable auto-pass, not sure how easy async UI is though.
Note that players may skip their second action to feign that you have more to do, to keep their opponents guessing, even if they don't actually have anything you want to do and know they will pass when they next have priority.• Welke browser gebruik je?
Google Chrome v119
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.
If you play two actions or skip second action, you have to wait until you next have priority until you can pass. Even if you are sure you have nothing left you want to do. This can really add up to slow down non-live/turn-based/correspondence games, as players need to access the site/app just to pass on their turns. Nice to avoid that.
Could add a checkbox to select while making your moves that makes you pass when you next have priority. Or even nicer, buttons you can press when other players have priority to enable/disable auto-pass, not sure how easy async UI is though.
Note that players may skip their second action to feign that you have more to do, to keep their opponents guessing, even if they don't actually have anything you want to do and know they will pass when they next have priority.• Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
• Welke browser gebruik je?
Google Chrome v119
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
If you play two actions or skip second action, you have to wait until you next have priority until you can pass. Even if you are sure you have nothing left you want to do. This can really add up to slow down non-live/turn-based/correspondence games, as players need to access the site/app just to pass on their turns. Nice to avoid that.
Could add a checkbox to select while making your moves that makes you pass when you next have priority. Or even nicer, buttons you can press when other players have priority to enable/disable auto-pass, not sure how easy async UI is though.
Note that players may skip their second action to feign that you have more to do, to keep their opponents guessing, even if they don't actually have anything you want to do and know they will pass when they next have priority.• Welke browser gebruik je?
Google Chrome v119
Rapportgeschiedenis
I've upvoted this suggestion, as I think it would be a useful feature.
However, the passing should only /take effect/ on the player's next turn, but should not be disclosed to other players /until/ that next turn happens.
Also, the "pre-emptive pass" should be cancellable at any time prior to that next turn.
I also noticed in a turn-based game today that you are required to "confirm pass" if you get priority but have nothing at all to do (no cards in hand to sell patents, nothing to activate or buy). Seems like that could also be done automatically for streamlining. This was in the final generation, not sure if that made any difference.
At least something in the options--maybe similar to how Isle of Cats on BGA does it. Great implementation so far.
A more complex version would be to prompt this option only when it is likely to be used, ie when a player has less money than the play cost of their cheapest card or the standard projects.
I can bring it back but it won't be undoable
What I would want instead, and I think what most people are asking for, is a checkbox that just says "pass when it comes to me". Importantly, this would be something you could check even if you've already done two actions. Online poker sites have something like this where you can just fold your hand when the action comes to you.
It would drastically speed up games, especially turn based.
What's the thinking behind limiting this to being triggered only during one's second action?
Fully half of the usage case for an advanced pass is to trigger it after one has taken two actions on a turn but intends to formally pass on one's next turn...
And if confirmation is off I am not sure where it suppose to go ....
And if confirmation is off I am not sure where it suppose to go ....
Suggestion make it a button/checkbox that always appears even when it isn't a players turn. So it's just always available in the top action-bar.
e.g. currently it is not my turn, so when I view the game, I see "<other player> makes their choices". I suggest adding a button that reads "Pass for this generation on my next turn.", or "Do Not pass on my next turn". If the "advanced pass flag" is set, it would show the second prompt, and if it is not set, it would show the first prompt, and each button would toggle the flag respectively.
Sometimes you get near the end of a game and realise there's nothing you can do to win or catch the other players. In this situation I'd like to have an automatic pass until the end of the game.
it would speed it up and I've essentially given up but don't want to quit and ruin the game for others.
- Advanced Pass won't be offered as action to active player
- Instead it will be offered as action to inactive players (who did not pass yet)
- Other players won't know about this until the player auto-passes on next turn
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- Als je een schermafbeelding van deze bug hebt (goede gewoonte), kun je Imgur.com gebruiken om deze te uploaden, de link kopiëren en hier plakken.