#106339: "Base gold income and value downgrade for most valuable gem(s) not applied"
Waarover gaat dit rapport?
Wat is er gebeurd? Selecteer uit het onderstaande
Wat is er gebeurd? Selecteer uit het onderstaande
Controleer of er al een rapport is over hetzelfde onderwerp
Zo ja, gelieve dan voor dit rapport te STEMMEN. Rapporten met de meeste stemmen krijgen VOORRANG!
| # | Status | Votes | Game | Type | Title | Last update |
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Gedetailleerde beschrijving
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• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” -
• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
Yes, at the end of every round.
• Welke browser gebruik je?
Safari v17.1
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• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” • Welke browser gebruik je?
Safari v17.1
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• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” • Welke browser gebruik je?
Safari v17.1
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• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” • Welke browser gebruik je?
Safari v17.1
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• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” -
• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
Yes, at the end of every round.
• Welke browser gebruik je?
Safari v17.1
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• Welke spelactie wilde je uitvoeren?
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” -
• Wat probeerde je te doen om deze spelactie te laten optreden?
Yes, at the end of every round.
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• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Safari v17.1
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• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” -
• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
Yes, at the end of every round.
• Welke browser gebruik je?
Safari v17.1
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• Beschrijf alsjeblieft het probleem met de beeldweergave. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” • Welke browser gebruik je?
Safari v17.1
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” • Welke browser gebruik je?
Safari v17.1
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
Page 6 of the rules has the following at the end of every round. I don’t see any of this implemented, nor anything about it in the ’BGA version’ rules:
“Important: At the start of the second round only, the market is corrected.
Give each player X gold, where X is the current price of the most expensive gemstone type in the market! Afterwards, reduce that gemstone type’s current and target prices depending on how many of those gems are currently owned by the players:
If between 0 and 3 gems are owned, then the market value is unaffected.
Between 4 and 7 gems the market value drops by 1, between 8 and 11 gems the market value drops by 2, etc. Should multiple gemstone types have the highest market value, then this rule is applied to all of them.” • Welke browser gebruik je?
Safari v17.1
Rapportgeschiedenis
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
