#101827: "Auto-Win if Win is Obvious"
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| # | Status | Votes | Game | Type | Title | Last update |
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Gedetailleerde beschrijving
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• Kopieer en plak alsjeblieft de foutboodschap die je op je scherm ziet, indien van toepassing.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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• Leg uit wat je wilde doen, wat je deed en wat er gebeurde
• Welke browser gebruik je?
Google Chrome v118
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• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• Welke browser gebruik je?
Google Chrome v118
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• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• Welke browser gebruik je?
Google Chrome v118
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• Wat stond op het scherm toen je geblokkeerd was (Leeg scherm? Een deel van de spelinterface? Foutboodschap?)
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• Welke browser gebruik je?
Google Chrome v118
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• Met welk onderdeel van de regels is geen rekening gehouden bij de BGA-versie?
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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• Is de inbreuk op de spelregels zichtbaar in de spelherhaling? Indien ja, bij welk zetnummer?
• Welke browser gebruik je?
Google Chrome v118
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• Welke spelactie wilde je uitvoeren?
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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• Wat probeerde je te doen om deze spelactie te laten optreden?
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• Wat gebeurde er toen je dit probeerde te doen (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v118
-
• In welke fase van het spel deed het probleem zich voor (wat was de huidige spelinstructie)?
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
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• Wat gebeurde toen je deze spelactie probeerde (foutboodschap, melding op de statusbalk van het spel, ...)?
• Welke browser gebruik je?
Google Chrome v118
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• Beschrijf alsjeblieft het probleem met de beeldweergave. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• Welke browser gebruik je?
Google Chrome v118
-
• Kopieer en plak alsjeblieft de tekst die in het Engels wordt getoond in plaats van in jouw taal. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Is deze tekst beschikbaar in het vertaalsysteem? Zo ja, is deze meer dan 24 uur geleden vertaald?
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• Welke browser gebruik je?
Google Chrome v118
-
• Gelieve jouw suggestie precies en beknopt uit te leggen zodat het zo makkelijk mogelijk is om te begrijpen wat je bedoelt.
As Wolves can only move forward, if the sheep moves in such a way that there is NO WAY for the wolves to get it anymore, I think it should just be an Auto-Win for Sheep, as a Wolf player it's a little tedious (& probably same for the sheep player) to do a useless move because the sheep just hasn't reached the edge yet and you literally can't do anything about it
• Welke browser gebruik je?
Google Chrome v118
Rapportgeschiedenis
Thank you for your feedback, don't you think the BGA "concede" option is the solution (like in Chess ) ? Did you try it on the game ?
progression = currentMoves / nbMaxMoves *100
with nbMaxMoves = 2*28 ( 4 blacks pawns can move 7 times each),
It is a good progression when the black player is going to win a long fight, but black player could block white faster, or white can pass through faster; maybe Chess-like players could tell their BGA experience about progression computation relevance ?
This explains the progression of 11/54 = 20% in your table n°427983913 when the white player is ready to "auto-finish" in 1 move.
For now, the speed of the white pawn is not taken into account because it can move backward at any time. If you have an idea that would have bring a progression >50 in THIS case and in general, I would consider it.
like xiangqi.
Also I may study an auto-win for Sheep when it reaches the wolves line so that wolves cannot win; but I don't want to add an auto-win for wolves because when the black player is not doing perfect moves, they still can loose (it happened to me several times when I test).
We now have an auto win condition when the sheep cannot be blocked by enough wolves : if there are 2 empty spaces in front of the sheep, and stricty less than 2 wolves can reach these positions.
In the goal of not wasting time, we now have an auto move (Sheep/wolf) if the player has only 1 possible move during their turn (because this is a public information, no need to wait 2 days ...).
Dit rapport aanvullen
- Andere tafel ID / zet ID
- Loste F5 het probleem op?
- Kwam het probleem meerdere keren voor? Altijd? Willekeurig?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
